Designing an Online Computer Game

ITC, Autumn 2002

Front page
Literature
Course plan
About the exam
Previous sessions
The system
 

Course plan

 

  Lecture Practical
1 (28/8) Introduction  
2 (4/9) Game design & game genres Initial brainstorm
3 (11/9) Game history and Role-playing game history

Continue brainstorm - form groups, begin design document

4 (18/9) Gameplay Finish design document
5 (25/9) Storytelling Small prototype with placeholders
6 (2/10) Sociology of online worlds Expand prototype
7 (9/10) Player types Tweak prototype based on feedback
8 23/10) Characters & agents Fully playable game
9 (30/10) Performance & identity Playtest, modify accordingly
10 (6/11) Project work Playtest, modify accordingly
11 (13/11) The game industry Playtest, modify accordingly
12 (20/11) Showcase Playtest, post mortem analysis