| |
Lecture |
Practical |
| 1 (28/8) |
Introduction |
|
| 2 (4/9) |
Game design & game genres |
Initial brainstorm |
| 3 (11/9) |
Game history and Role-playing game history |
Continue brainstorm - form groups, begin design document
|
| 4 (18/9) |
Gameplay |
Finish design document |
| 5 (25/9) |
Storytelling |
Small prototype with placeholders |
| 6 (2/10) |
Sociology of online worlds |
Expand prototype |
| 7 (9/10) |
Player types |
Tweak prototype based on feedback |
| 8 23/10) |
Characters & agents |
Fully playable game |
| 9 (30/10) |
Performance & identity |
Playtest, modify accordingly |
| 10 (6/11) |
Project work |
Playtest, modify accordingly |
| 11 (13/11) |
The game industry |
Playtest, modify accordingly |
| 12 (20/11) |
Showcase |
Playtest, post mortem analysis |