Gruppe X Idea for game-project.
Coop game.
Circleformed arena, with 2 bats bats circling in both ways (inspiration
from arkanoid, pong). Main point is to shoot the ball, switching from
player to player. Challenges will include a victim you can hit, and an
opponent you should avoid hitting. We are also considering some kind of
bouncer object, whichh will give out random powerups when hit.
Sune, Phillip, Benno, Martin.
Ideas for things to do in game design.
1. “Wrecking ball!” – A game that revolves around operating
a big wrecking ball machine and destroying things. Perhaps things build by
other players.
2. “The Return” – An old crimeboss returns to his old city,
after spending 20 years in jail. While in jail, he finds out that he has a
daughter and that makes him want to change his ways. You play his guilty conscience
and try to keep him on the straight and narrow path, but he is violent and
angry by nature.
3. “Neighbourhood wars”. You play a family living in the suburbs
in a nice neighbourhood. Your mission is to annoy your neighbour so much that
he either moves or explodes. Realtime / turnbased game. See game documentation.
Perhaps a Sims mod.
4. “Animal Planet” – A Mmorpg about a planet inhabited by
animals. Walking upright and capable of speech. Every animal can be a player
race. A new kind of interface using the old “electric-wire-don’t-touch-for-a-shock” (!?)
for magic and combat, utilising a sense of touch and motoric skills.
5. Further development of the “In memoriam”. A better way of interactiong
with the actual game elements. Phone calls. Mobile gaming. Sms. Multiplayergame.
Perhaps two people were necessary for solving the puzzle.
6. “Unfair” – A political incorrect game. Players get unfair
advantages over one and another. Mmog. You CAN be unique! What are the drawbacks,
advantages?
7. “Politician game element in a mmog” – A element in a mmog
to elect certain players and grant them special powers as a society and make
them leaders, with real gameplay power: Grant bonuses, advantages and so on.
8. “Spindoctor” – You have to control the press, avoid scandals
for your candidate, create it for other politicians and get your guy elected.
9. A game which turns the perspective of the game around several times, making
you play your nemesis.
10. Ssehc. Chess backwards. Rules: you try to get rid of you pieces fastest.
11. “The Royals” – You play the Danish royalty and have to
navigate the life of them. Microsoft.
12. A further development of the Eyetoy. Practic uses.
13. “A drawing game” – A game where you have to draw things
on time. Tegn og gæt? Cranium?
14. A game about making games. You’re the director/game designer and
you need to hire the right people and make a game. A parody on the industry.
15. Physical games. Games that extend into the real world in a more violent
manner. You can actually get hurt by playing it. A game for masochists.
16. “Sex” – The ultimate simulation! Big money if we pull
this one of!.. Think “fleshlight”. Orgasm game. Real lifelike “controls” with
sensors that simulates touch.
17. Rewards in games. What do you get out of playing a game? Alternative thing
to obtain from gaming: money, jobs, friends, things, titles, land, a star,
freedom? Things you get in the real world out of playing. When games stop being
just a game and influences your life in a more profound way.
18. Games where you have stakes. Where you invest something more than time
into it.
Our ideas are:
A political game about traffiking
(http://www.roskildefestival.dk/object.php?obj=541000c&code=45)
for the roskilde festival homepage (flash).
A festival game trying to capture the spirit of Roskilde Festival, for
example small games where you can challenge your friends.
A game using some sort of alternative interface, for instance the dancing
pad or perhaps a homemade one (taping a cordless mouse to a toycar).
that's basically it, so far...
Julian, Jesper, Martin and Jonas
Here are some ideas for game designs:
1. A singleplayer, storybased 1st-person-shooter game with jumps between
avatars. Player would be controlling first one side in the conflict, then
the other side, then perhaps the first side again.
2. A post-birth female urinating game for use in hospitals or at home. The
gameplay would be to pee in a certain stop-go-pattern/rythm in order to
re-train the contraction muscles.
3. Unfair simulation as a means of storytelling. Since simulation games
are very popular because they give the player a perfect freedom of choice,
it would be a provocative challenge to implement an unfair simulation
game, in which the feeling of freedom of choice was only illusionary (no
choices providing a real possibility of winning) and seeing how far down
the pretty pre-determined storyline, the player would allow him or herself
to be dragged before quitting. The game would tell a story and require a
subject matter that reflected and benefited from this form.
4. Games for disabled people?
5. One minute games on microwave ovens?