IT-Universitetet /Kurser E2004 /Interaktionsdesign

[Forside] [Plan+noter] [Litteratur m.m.] [Projekt] [Terminologi]

Øvelseshold:
[1] [2] [3] [4]

Web-ressourcer

Designorganisationer
Doors of Perception - konference og magasin om design og innovation
i3net - European Network for Intelligent Information Interfaces
Designfeast.com - en "webliography" med links fra designfamilien: arkitektur, mode, grafisk, industriel, interaktion, indretning, belysning, bæredygtig, urban m.fl

Undervisning og forskning i interaktionsdesign
The Interactive Institute, Sverige
Ivrea - Italiensk designskole for interaktionsdesignere
Domus Academy - Italiensk forskningsstudio for interaktionsdesign

Kommercielle designbureauer, der arbejder med interaktionsdesign og etnografi
Point Forward - Californien
Ideo - kendt fra indkøbsvognen på ABCs Nightline
Design Strategy & Research Group - se fx under methods
Sapient - et af de første bureauer der satsede seriøst på etnografisk orienteret designmetode

Arkitektbureauer med fokus på IT, designprocess, brugerinddragelse
Crimson (NL) - designs for the city, researches it, writes texts and books about it, shows it in exhibitions and works of art, teaches about it, gives advice on it and makes policies for it
Northern Office for Research and Design (DK) - se fx Process Design
Effektdata (DK)

Yderligere litteratur om User Experience & Design
Readings - Sammensat af Christina Wasson, University of North Texas

Videnskabs- og teknologistudier (Science & Technology Studies)
The Actor Network Ressource (Lancaster University) - nok den største samling af artikler og referencer indenfor aktør-netværk teori

Sekundær Litteratur

- udleveres evt undervejs. Listen opdateres løbende

Brandt, Eva & Camilla Grunnet: Evoking the Future: Drama and Props in User Centered Design. Paper presented at the Participatory Design Conference (PDC'00), Nov. 2000, New York (p. 11 - 20)

Mogensen, Preben: Towards a Provotyping approach in Systems Development,
Department of Computer Science, University of Aarhus (www.daimi.au.dk/PB/411/PB-411.pdf)

Pruitt, J. & J. Grudin: "Personas: Practice and Theory", 2003. Proc. DUX 2003, 15 pages. (http://research.microsoft.com/research/coet/Grudin/Personas/Pruitt-Grudin.pdf)

Primær Litteratur

-findes i kompendiet, som kan købes i ITBogladen

Beyer, Hugh & Karen Holtzblatt: Contextual Design kap 6+9, s. 89 - 123 + 151-163

Beyer, Hugh & Karen Holtzblatt: Storyboards, uddrag fra Contextual Design, Morgan Kaufmann, 1998, s. 287 - 291

Blomberg, Jeanette et. al.: Ethnographic Field Methods and Their Relation to Design, Schuler & Namioka (eds.): Participartory Design: Principles and Practices, LEA, 1993, s. 123 – 154

Bucciarelli, Louis: Introduction. S. 1-23 i Designing Engineers. MIT Press, Cambridge Massachusetts, US, 1994

Bødker, Keld; Finn Kensing; Jesper Simonsen: Referencelinieplanlægning, uddrag fra Professionel IT-forundersøgelse, Samfundslitteratur, 2000, s. 235-240

Bødker, Keld; Finn Kensing; Jesper Simonsen: Scenarier, uddrag fra Professionel IT-forundersøgelse, Samfundslitteratur, 2000, s. 316-319

Carroll, John & Mary Beth Rosson, George Chin jr. & Jürgen Koenemann: Requirements Development in Scenario-Based Design, IEEE Transactions on Softeware Engineering, vol. 24, no. 12, dec. 1998, pp. 1156-1170

Djajadiningrat, J.P.; Bill Gaver; J.W. Frens: Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions. Proceedings of the conference on Designing interactive systems. S. 66 - 71, 2000. ISBN:1-58113-219-0, ACM Press, New York, USA

Gaver, Bill; Tony Dunne; Elena Pacenti: Cultural Probes, Interactions jan/feb 1999, s. 21-29

Hastrup, Kirsten: Etnografiens udfordring, kap.1 i Hastrup & Ramløv: Feltarbejde, s. 11-18

Heath, Christian & Paul Luff: Collaboration and control; crisis management and multimedia technology in London Underground line control rooms, Computer Supported Cooperative Work, vol. 1, pp. 69-94, 1992.

Iacucci, Giulio: Facilitated and Performed “Happenings” as Resources in Co-Developing Ubiquitous Computing. Workshop paper from “Designing for UbiComp in the Wild”, MUM2003, Norrköping

Ishii, Hiroshi: Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms i Proceedings of CHI'97, ACM, 1997, s. 234-241

Johnson, Jim (a.k.a. Bruno Latour): Mixing Humans and Nonhumans Together: The Sociology of a Door-Closer i Star (ed.) Ecologies of Knowledge State University of New Tork Press, 1995, s. 257-277

Kensing, F. and Blomberg, J.: Participatory Design: Issues and Concerns, Journal of Computer Supported Cooperative Work: The Journal of Collaborative Computing Vol. 7:3-4, 1998, s. 167-185

Kyng, Morten: Making Representations Work, Communications of the ACM Vol. 38 No. 9, 1995, s. 46-55

Lyytinen, Kalle & Youngjin Yoo: Issues and Challenges in Ubiquitous Computing, Communications of the ACM, vol. 45 no. 12, s. 63-65

Löwgren, Jonas: The use qualities of digital designs. S.1-14. Complete draft 1.0, Oct 21, 2002, (webzone.k3.mah.se/k3jolo/tmtrl.htm)

Löwgren, Jonas & Erik Stolterman: Kap. 3 Processen. Uddrag af ”Design av informationsteknik”, Studentlitteratur, 1998, s. 1-9 og 56-82

Löwgren, Jonas & Erik Stolterman: Brainstorming, uddrag af "Design av informationsteknik", Studentlitteratur, 1998, s. 111-117

Norman, Donald: kap. 1 i The Design of Everyday Things, MIT Press, 1998, s. 1-33

Schön, Donald & John Bennett: Reflective conversation with materials (Interview med Schön), s.171-184 i Winograd: Bringing design to software. 1996, ISBN:0-201-85491-0, ACM Press, NY, USA.

Schön, Donald: uddrag af kap. 2 fra Den refleksive praktiker, Klim, 2001 , s. 51 - 68

Weiser, Mark: The Computer for the 21st Century, Scientific American Vol. 265, 1991, pp. 94-104

Winner, Langdon: Do Artifacts Have Politics? Kapitel i The Social Shaping of Technology, Donald A. MacKenzie og Judy Wajcman (Red.), Open University press, 1999, s. 28-40

 


opdateret 03-09-2004/JH

til top