AI in Game Programming
AI i spilprogrammering
Fall 2005 Semester
The objective of this new course is to introduce the students to a variety
of artificial intelligence concepts, methods, and algorithms related to and
applicable in game programming and development.
N.B. People interested in this course may also be interested in the course
Efficient AI Programming,
which focuses on 'classical' AI. Students are allowed to follow both courses.
Time and Place
Lectures : Friday 09.00-12.00, Room 3A18
Exercises : Friday 13.00-16.00, Room 3A52
Schedule [Reading Material / Assigments]
Lecturers
Marco Loog / Dan Witzner Hansen
e-mail : marco@itu.dk / witzner@itu.dk
office : 4D11 / 3D04
phone : 72 18 5072 [Marco Loog]
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