IT-Universitetet i København  
 
 
 

AI in Game Programming

AI i spilprogrammering

Fall 2005 Semester

The objective of this new course is to introduce the students to a variety of artificial intelligence concepts, methods, and algorithms related to and applicable in game programming and development.

N.B. People interested in this course may also be interested in the course Efficient AI Programming, which focuses on 'classical' AI. Students are allowed to follow both courses.

Time and Place

Lectures : Friday 09.00-12.00, Room 3A18
Exercises : Friday 13.00-16.00, Room 3A52

Schedule [Reading Material / Assigments]

Lecturers

Marco Loog / Dan Witzner Hansen
e-mail : marco@itu.dk / witzner@itu.dk
office : 4D11 / 3D04
phone : 72 18 5072 [Marco Loog]  

 
 
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