Resources for Game Dev
Lecture powerpoints:When available, linked off the main syllabus pageOptional Reading (assigned class articles can be found on the main syllabus page)
Links, etc."Structuring Key Design Elements", Erik Bethke. Gamasutra, 2003.
"Game Design Methods: A 2003 Survey", Bernd Kreimeier. Gamasutra, 2003.
"Scratchware Manifesto"
"Creative Development of Games", Nezirevic, Beck, Khampoukeo, Nielsen
Sound literature reference list, compiled by Henriette Moos
Tools infoIndependent Games Festival, and especially all the finalists. Think about what makes these games special or memorable.
International Game Developers Association (make sure to check out their SIGs, advocacy, and whitepaper groups
Manifesto Games
EASpouse website and Gamasutra coverage
Installing MediaWiki (with some knowledge of PHP/MySQL) on your normal ITU account
CVS @ ITU
Sketch UpBeginner -
Valve Developer Community WikiRecommended Video Guides -
Valve wikipage for Source engine
http://developer.valvesoftware.com/wiki/Create_a_Mod
http://developer.valvesoftware.com/wiki/My_First_Mod
Creating Team-based Games
http://halflife2.filefront.com/ - has a number of good video guidesAdvanced -
http://halflife2.filefront.com/file/Hammer_Basic_Room_Mapping_Video_Tutorial;32907
http://halflife2.filefront.com/file/Hammer_Thruster_Video_Tutorial;34058
Mod DBBooks -
VERC Collective
GameModding.com
H2LWorld
http://developer.valvesoftware.com/wiki/Books - first on the list particularly relevant.
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