IT-Universitetet

Resources for Game Dev

Lecture powerpoints:
When available, linked off the main syllabus page
Optional Reading (assigned class articles can be found on the main syllabus page)

"Structuring Key Design Elements", Erik Bethke. Gamasutra, 2003.
"Game Design Methods: A 2003 Survey", Bernd Kreimeier. Gamasutra, 2003.
"Scratchware Manifesto"
"Creative Development of Games", Nezirevic, Beck, Khampoukeo, Nielsen
Sound literature reference list, compiled by Henriette Moos

Links, etc.

Independent Games Festival, and especially all the finalists. Think about what makes these games special or memorable.
International Game Developers Association (make sure to check out their SIGs, advocacy, and whitepaper groups
Manifesto Games
EASpouse website and Gamasutra coverage

Tools info
Installing MediaWiki (with some knowledge of PHP/MySQL) on your normal ITU account
CVS @ ITU
Sketch Up

Beginner -

Valve Developer Community Wiki
Valve wikipage for Source engine
http://developer.valvesoftware.com/wiki/Create_a_Mod
http://developer.valvesoftware.com/wiki/My_First_Mod
Creating Team-based Games
Recommended Video Guides -
http://halflife2.filefront.com/ - has a number of good video guides
http://halflife2.filefront.com/file/Hammer_Basic_Room_Mapping_Video_Tutorial;32907
http://halflife2.filefront.com/file/Hammer_Thruster_Video_Tutorial;34058
Advanced -
Mod DB
VERC Collective
GameModding.com
H2LWorld
Books -
http://developer.valvesoftware.com/wiki/Books - first on the list particularly relevant.