Virtuelle
Verdener
IT-højskolen, efterår 2000
Pensumliste
Pensum udgøres af den litteratur, der er læst til kurset (undtaget den litteratur, der på kursusplanen optrådte som x-tra læsning)
Generel metode
Susan Warshauer: "Multi-User Environment Studies:
Defining a Field of Study and Four Approaches to the Desing of
Multi-User Environments." 11.9Mb pdf version. http://www.clc.wvu.edu/~swan/sw/pubs/mue.pdf.
1998. 13 s.
Virtualitet & virkelighedsrelation
Marie-Laure Ryan: "Cyberspace, Virtuality and
the Text" i Cyberspace Textuality - Computer technology
and Literary Theory. 1999. 29 s. (kompendie).
D. Diane Davis: "(Non)Fictions('s) Addiction(s): A NarcoAnalysis of Virtual Worlds" i High Wired - on the Design, Use, and Theory of Educational MOOs. 1998. 22 s. (kompendie)
Julian Dibbell: " A Rape in Cyberspace -How an Evil Clown, a Haitian Trickster Spirit, TwoWizards, and a Cast of Dozens Turned a Database Into a Society". http://www.levity.com/julian/bungle_vv.html. 1993. ~16 s.
Simon Penny: "Virtual Reality as the End of the
Enlightment Project". http://www-art.cfa.cmu.edu/Penny/texts/VR_Dia.html.1992.
~19 s.
Communities fra et sociologisk og kommunikativt perspektiv
Anderson, Benedict R.: uddrag af Imagined communities : reflections on the origin and spread of nationalism. 1991. 44 s. (kompendie)
Amy Bruckman: "Finding One's Own in Cyberspace". Jan 1996. 7 s. http://www.techreview.com/articles/jan96/Bruckman.html eller
http://doering.psi.uni-heidelberg.de/Hogrefe/bruckman96.htm.
John Suler "Communicative Subtlety in Multimedia Chat". Marts 1997. ~ 4 s. http://www.rider.edu/users/suler/psycyber/hilucy.html.
M/C - A Journal of Media and Culture, August 2000, særnummer om chat. http://www.api-network.com/mc/indexmain.html. Heri især: Marc Frankland: Chatting in the Neighbourhood -- Does It Have a Place in the World of Globalised Media? http://www.api-network.com/mc/0008/media.html.
Robin Hamman: "The Role of Fantasy in the Construction of the On-line Other. 1996. 7 s. http://www.socio.demon.co.uk/fantasy.html
Stine Gotved: uddrag af ph.d.afhandlingen Cybersociologi
: kap. 1: "Cybersociologi og Sociale Relationer".1999.
28 s. http://www.komm.ruc.dk/personale/gotved/
Communities fra et psykologisk og etnologisk perspektiv
Uddrag fra Sherry Turkle Life on the Screen: "Aspects of Self" & "Identity Crisis" 1995. 46 s. (kompendie).
Stone, Rosanne Allucquére: "In Novel Conditions: The Cross-Dressing Psychiatrist" & "Reinvention and Encounter: Pause for Theory" in The war of Desire and Technology at the Close of the Mechanical Age. 39 s. (kompendie)
Frank Schaap: uddrag af "The Words that took us there - Not an Ethnography". http://people.a2000.nl/fschaap/thesis/index.html (Der læses følgende sektioner: "Exchange", "Meet the Rabbit", "Role Playing", "Code", and "Rewriting Illusion")
Virtuel verden som spilverden
Zimmerman, Eric: The Rules of the Game - http://www.ericzimmerman.com/acastuff/ifthen.html. (4 pp).
Muratmutsu, Jack & Ackerman, Mark S.: "Computing, Social Activity, and Entertainment: A Field Study of a Game MUD". Publiceret i CSCW Journal, 1998. (Ca. 26 pp). http://www.ics.uci.edu/~ackerman/pub/98a6/illusion.cscw-j.970827.html
Greg Costikyan, "Why Online Games Suck (And How to Design Ones That Don't) http://www.costik.com/onlinsux.html. Også publiceret i The Cursor magazine. 1998. (6 pp.)
Richard Bartle "Interactive Multi-User Computer Games". ftp://ftp.lambda.moo.mud.org/pub/MOO/papers/mudreport.txt. Dec. 1990. Der læses følgende uddrag: s. 1-24 (de første 4 afsnit) & 100-114 (Discussion). ( 24 pp).
Amy Jo Kim: "ULTIMA ONLINE: An Interactive Virtual World
with Multiple Personalities" SiGGRAPH Bulletin, Maj 1998. (http://www.naima.com/articles/siggraph.html).
(4 pp).
Virtuel verden som Læringsmiljø
Kap. 3 & 4 i Estrid
Sørensens: "Kan man lære noget af fiktion?" (uddelt
kopi)
Jørgen Holm: "Interaction og narrativitet - edutainment eller læring" i Læring og Multimedier. 1997 (uddelt kopi). 17 pp.
Bygholm & Dirckinck-Holmfeld:
"Pædagogik i det virtuelle læremiljø - metodiske
overvejelser" Læring og Multimedier 1997. (uddelt
kopi). 22 pp.
Virtuel verden som æstetisk fænomen: interaktive fortællinger, drama, stil
Marie-Laure Ryan:. "Interactive Drama: Narrativity in a Highly Interactive Environment." i Modern Fiction Studies 1997. 30 s. (uddelt kopi)
Espen Aarseth: "Songs from the MUD" i Cybertext - Perspectives on Ergodic Literature (findes i kompendie I). Ca. 21 pp.
Judy Malloy: "Public Literature: Narratives and Narrative structures in LambdaMOO". Webartikel, in press. http://www.well.com/user/jmalloy/moopap.html. Ca. 6 s.
Susan Warshauer: "Aesthetic Approaches to the Design and Study of MUDs (Multi-User Domains) in English and Performance Studies: Interface, Realism and the Dialectic of Interacting". 1994. (http://www.cwrl.utexas.edu/~cwrl/v1n1/article3/mudmain.html). Ca. 8-10 s.
Det kommercielle perspektiv - det succesfulde community
Tekst eller billede - 2D & 3D
Scott McCloud: kapitlet "The Vocabulary of Comics" og "Show and Tell" i Understanding Comics, HarperPerennial, 1994.
Jens F. Jensen: "Fra 'Flatland' til 'Spaceland' - Interaktion, repræsentation og udsigelse i beboede virtuelle verdener" i Internet, World Wide Web, Netværkskommunikation. Red. Jens F. Jensen. FISK-serien 4.
Lev Manovich: "Cinema as a Cultural Interface" - http://www-apparitions.ucsd.edu/~manovich/text/cinema-cultural.html