And the "Really Old Projects" (i.e. older than a
couple of years):
- Q4 - 1996 A paper: What's in a
Name?
- Q4 - 1996 First Applets, Then Beans,
What Next? Javology expert opinion article, published
December, 1996.
- Q4 - 1996 Sun Muddies the Distributed
Java Waters article for Javology (published in
November, 1996).
- Q4 - 1996 I reviewed the distributed computing
chapter of the book Industrial Strength Java, published
by New Riders.
- September, 1996 - May, 1997 I helped teach CS141 - Distributed
Computation Laboratory, a upper-level computer science
course on distributed systems.
- Q3 - 1996 Billions of Tiny
Objects
- Q3 - 1996 A paper: Leveraging the
World Wide Web for the World Wide Object Network
- Q3 - 1996 A paper: The Evolution of
the Internet into the Worldwide Object Network
- Q3 - 1996 A paper: Persistent
Communicating Objects
- Q3 - 1996 A paper: The Design of a
Worldwide Object Network
- Q2 - 1996 A paper: Leveraging the
World Wide Web for the World Wide Component Network for
OOPSLA '96
workshop: Toward the Integration of WWW and Distributed Object
Technology.
- Q3 - 1996 I am a co-founder of the now very
popular Distributed
Objects mailing list.
- Q3 - 1996 onward Caltech Infospheres Research
Group I'm a graduate student and researcher at
Caltech in the Infospheres Group working with Dr. K. Mani
Chandy.
- (Early 1996) Sprint's Internet
Division: Consultant and Distributed System Architect
for Sprint's Multimedia/Internet Division.
- (1994-1995) While a member of the OSF-RI (now The Open Group
Research Institute) I published several whitepapers and helped
bootstrap the whole OSF Java Program. I'm afraid that these are not
available outside of the OSF.
- Author of "Generic Programming: Method or
Myth?". (currently unavailable outside the OSF)
- Co-author of many Java ATO papers including
- Overview of Java and HotJava
- Security Features of Java and HotJava
- Distributed Computing: Java, CORBA, and DCE
- The Java and HotJava Object Models
- Java Mobile Code: An OSF White Paper
- Author of the Group History Grapher Browsing
Associate
- Past author and maintainer of the Internal Java ATO Work
Pages (OSF-only)
- Author and presenter of Introduction
to Java and HotJava. This was a talk I gave at the
OSF in September, 1995.
- Past member of the Java ATO group.
- Author of Distributed Java: Proposed
Technology (Fall 1995).
- Distributed Java: Pre-Proposal Summary
- Distributed Java: Impact on the Distributed Client
Proposal
- Distributed Java: Current Distributed Computing
Standards
- Distributed Java: Compatibility Issues
- Distributed Java: Licensing Issues
- Co-author of the Ariadne web browser. Ariadne was a
research web browser implemented in C, C++, and ILOG Lisp.
- Author of Web Project Research and Implementation Ideas.
- Author of HotJava/Ariadne (Java/Talk) Summary and Comparison.
- Author of Web Browser Comparison Chart (circa 1994).
- Author of Hewlett Packard-Corvallis Ariadne Browser
Project Proposal.
- Maintainer of Web-related RFC and Internet Draft Index.
- Maintainer of Web Technical Summary and Related Work.
- While a graduate student at UMass:
- Escher (OpenGL-like API)
- M.S. Thesis (DECS and Escher) - Building Enterprising
Distributed Systems and engineering test suites in a
custom OpenGL implementation.
- While an undergraduate at FSU:
- B.S. Thesis (CUI3D) for the Thomas Jefferson National
Accelerator Facility (3D interface for displaying particle
accelerator components, events, and data).
- Wrote unnamed game (vertical shoot-em-up) in C/Asm for
the Amiga.
- Wrote the first three dimensional landscape generator for
the Amiga.
- While a high school student at Fort Myers High
School:
- Wrote a complete textual AI interface to my Commodore
64. Along the way I reinvented LISP to help write computer
players for the games of Tic Tac Toe, Three Dimensional
Tic Tac Toe, and Checkers. I also wrote an entire Natural
Language Interface to my C64.
- Wrote unnamed game (Ultima-I clone before I saw Ultima)
in BASIC/Asm for the Commodore 64.
- Wrote from-scratch version of Taipai (old Apple ][ game
of trade and battle on the high seas) for the Commodore 64
in Basic Lightning.
- Wrote a database and front-end for a Dungeons &
Dragons information management system.
- While a middle school student at Fort Myers Middle
School:
- Wrote an (unnamed) Adventure clone before I saw
Adventure.
by Joseph R. Kiniry <kiniry@acm.org>
Last modified: Mon Apr 11 00:06:32 IST 2005