Simon
Egenfeldt-Nielsen
Assistant professor, PhD
Dept. of Digital Aesthetics & Communication
IT University of Copenhagen
Rued Langgaards Vej 7
DK - 2300 København S
Phone: +45 72 18 50 25
Mobile: +45 4010 7969
sen@itu.dk
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Phd dissertation
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Egenfeldt-Nielsen,
Simon (2005). Beyond Edutainment:
Exploring the Educational Potential of Computer Games. IT-University
Copenhagen. -Based on my PhD there is now a book out in hardcover but will probably also be available as paperback later. |
Books
Research
publications
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Egenfeldt-Nielsen, S. (Forthcoming). Third Generation Educational Use of Computer Games. Journal of Educational Multimedia and Hypermedia. v16,3. |
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Egenfeldt-Nielsen, S. (2007). Att skapa ljuv musik: Det pedagogiska anvandandet av datorspel. In: Linderoth, Jonas (Ed). Datorspelandets Dynamik. Studentlitteratur. |
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Buch, T. & Egenfeldt-Nielsen, S. (2007). The Learning Effects of Global Conflicts. Media@Terra, Conference Proceedings, Athens. |
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Egenfeldt-Nielsen, S. (2006). Case study of Global Conflicts. Games@IULM Conference Proceedings, Milan. |
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Egenfeldt-Nielsen, S. (2006). Overview of research on the educational use of video games. Digital Kompetanse. |
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Egenfeldt-Nielsen, S. (2005). Can Education and Psychology Join Forces. The Clash of Benign and Malign Learning from Computer Games. Nordicom Review 2/2005. |

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Egenfeldt-Nielsen,
S. (2005). Seriøse
spil: Computerspil ej blot til lyst. EMU, Designværkstedet. |
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Egenfeldt-Nielsen,
S. (2004). The
End Of The World As We Know It?. International Game Geveloper
Association. Ivory Tower Column. |
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Egenfeldt-Nielsen,
S. (2004). A
starting point for studying computer games: misconceptions flourishing
among students approaching computer game studies. Digra.
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Egenfeldt-Nielsen,
S. (2004).
Understanding the educational potential of commercial computer games
through activity and narratives. Game-Research. |
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Egenfeldt-Nielsen,
S. (2004).
Practical barriers in using educational computer games [.doc].On
Horizon special issue. Work in Progress. |
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Egenfeldt-Nielsen,
S. (2004). De voldelige
computerspil - Hvor engle ej tør træde [.doc]. I:
Spillets verden. DPU Press. |
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Egenfeldt-Nielsen,
S. (2004). Online-spil
- Start the game already [.doc]. Not published - publisher
closed. |
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Egenfeldt-Nielsen,
S. (2003). Exploration
in computer games - a new starting point. Digra - Level up
conference 2003 Electronic Proceedings. |
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Egenfeldt-Nielsen,
S. (2003). Keep
the Monkey rolling: Eye-hand Coordination in Super Monkey Ball
[.doc]. Digra - Level up conference 2003 Electronic Proceedings |
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Egenfeldt-Nielsen,
S. (2003). Thoughts
on learning in games and designing educational computer games.
Game Research. |
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Egenfeldt-Nielsen,
S. (2003). Computerspils
undervisningspotentiale - historie på en anden måde i
gymnasiet. Designværkstedet. |
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Egenfeldt-Nielsen,
Simon (2002). Informationsteknologi
i en skole under forandringer Psykologisk set, nr.
46, 2002. |
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Egenfeldt-Nielsen,
Simon (2000). De
digitale medier og barndom: Nyt paradigme eller genoplivning af gamle?
Psykologisk Pædagogisk Rådgivning. nr. 5-6, november,
2000. |
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Egenfeldt-Nielsen,
Simon & Smith, Jonas Heide (1999).Danske
computerspillere Autofire. |
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Egenfeldt-Nielsen,
Simon (1999).Computerspil
- ven eller fjende? Psykologisk set.nr. 34, 1999. |
Other
publications [popular scientific]
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Egenfeldt-Nielsen,
Simon (2003). Thoughts
on learning in games and designing educational computer games.
Game-research.com. |
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Egenfeldt-Nielsen,
Simon (2003). The
two competing research communities in games and computer games.
Game-Research.com |
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Egenfeldt-Nielsen,
Simon (2003).Computerspil
på skoleskemaet. Berlingske Tidende 24. september.
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Egenfeldt-Nielsen,
S. (2003). Mapping
online gaming: Genres, characteristics and revenue models. Game-Research.
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Egenfeldt-Nielsen,
S. (2003). Kritisk
spilanalyse [password required]. Incircle Undervisningsportal.
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Egenfeldt-Nielsen,
S. (2003). Bagom
computerspil. Game-Research.com. |
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Egenfeldt-Nielsen,
Simon (2002). The
Game on conference and the current state of research into learning.
Game-research.com. |
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Egenfeldt-Nielsen,
Simon (2002). The
EU commission starts the game. Game-research.com. |
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Egenfeldt-Nielsen,
S. (2002). Online
gaming habits. Game-Research. |
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Egenfeldt-Nielsen,
Simon (2002). The
future is now. Game-research.com. |
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Egenfeldt-Nielsen,
Simon (2002). Computerspilsforskning.
Orbitalen. |
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Egenfeldt-Nielsen,
Simon (2002). Art,
science, and business of computer games - Why, how and when? Game-Research.com
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Egenfeldt-Nielsen,
Simon (2001). Brave
new Entertainment World. Game-Research.com |
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Egenfeldt-Nielsen,
Simon (2001). På
tærsklen til en ny markedsføringsæra. Kommunikationsforum. |
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Egenfeldt-Nielsen,
Simon (2000). Et uddannelsessystem i det digitale individs tegn
- den glemte sen-modernitet og tankeløs IT-brug. Speciale.
Københavns Universitet.
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Happy
Family - Children & media, a number of articles during 2000-2002
- Medier
for hænder, hjerne og krop
- Esports
- morgendagens atleter
- Online
markedsføring på Internettet - forbudt for børn?
- E-learning:
en elektronisk kløft?
- Cyberspace
- det vilde vesten
- De
skadelige computerspil: Fup og fakta
- Virtuelle
legekammerater - om Internettet og børn
- Er
computeren som vor tids LEGO?
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Egenfeldt-Nielsen,
Simon & Smith, H. Jonas (1998). Legetøj for en senmoderne
kultur. Bachelorprojekt . Københavns Universitet. |
Reports
[In relation to consulting]
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Egenfeldt-Nielsen,
S. (2005). Det nordiske marked for seriøse computerspil - Erfaringer
med oplysning om udviklingslandes problemstillinger. Danida. |
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Egenfeldt-Nielsen,
S. & Smith, J. H. (2004). Playing With Fire - How do Computer
Games influence the Player? NORDICOM. |
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Egenfeldt-Nielsen,
S. & Smith, J. H. (2003). Forskningsnotat
om computerspil og skadelighed. Medierådet for børn
og unge. |
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Egenfeldt-Nielsen,
Simon (2003). Notat om Risici i online-spil: Internettets mest populære
applikation. Red Barnet. |
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Egenfeldt-Nielsen,
Simon & Smith, Jonas H. (2002). Online
Gaming Habits. Game-Research.com. |
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Egenfeldt-Nielsen,
Simon, Pedersen, Jeppe Bo & Smith, Jonas H. (2002). Pro
Gamers . Game-Research.com. |
Book
reviews [Only academic/research books]
Selected
presentations since 2002
- Silkeborg
Public 2001

- Århus
Public 2001

- Ålborg
Public 2001

- DPU
research network 2001

- Playing
the Future, Copenhagen, Conference 2002

- IT-University
Copenhagen 2002

- Copenhagen
University, Amager 2002

- IST
Conference, Copenhagen, 2002

- Copenhagen
Public 2002

- Master
program in CSCL, Ålborg, 2003

- Poster
conference, Göteborg, 2003 (PDF)

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Multimedia Designer education, Odense, 2003

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FDIH, Copenhagen, On Danish research 2003

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Video Games, London_Text, Narratives, & Play, 2003

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E-learning.dk, Copenhagen,Educational games in progress, 2003

- Future
kids online, Stockholm, On Online-games, october 2003

- Learning
and games, Copenhagen Learning Lab Denmark, On Resarch in learning games,
october 2003

- Keep
the Monkey rolling: Eye-hand Coordination in Super Monkey Ball, Utrecht,
Digra, november 2003

- Exploration
in computer games - a new starting point, Utrecht, Digra, november 2003

- Behind
computer games, Spilpolitik.dk, Copenhagen, november 2003

- Review
of educational usage of games, Copenhagen, december 2003

- Research
on educational usage of games, London, March 2004

- The
educational potential of computer games, Copenhagen, May 2004

- Designing
educational computer game experiences, Graz, October 2004

- Arven
fra edutainment: Kedeligt men ikke lærerigt, Spilforskning.dk,
Copenhagen, November 2004

- Research,
collaboration and industry, Malmö, November 2004

- Serious
Games Research, Copenhagen, March 2005

- Læringsspil
i fremdrift, Karrebæksminde, May 2005

- PhD
Defence: Beyond Edutainment, Copenhagen, May 2005

- Virtual
Teaching Material Workshop, Global Conflicts: An Example, Copenhagen,
June 2005

- Hvad
er god kvalitet i computerspil, Copenhagen, October 2005

- Educational
Potential of Computer Games, Copenhagen, October 2005

- Medier
og unge, Vejle, October 2005

- Nato Workshop, Stockholm, Game research and Global Conflicts: Middle East project, october 2005.
- Serious Games Summit, Washington, Serious Games Europe Panel, November 2005
- Serious Games Summit, Washington, The Learning Outcome from the Commercial Video Game Europa Universalis II , November, 2005.
- Børn, medier og læring, Læringsspils potentiale og problemer. Århus, March, 2006.
- Ej blot til lyst, Haslev teacher seminar, March, 2006.
- ALT Conference , Going beyond edutainment, Leiden, Holland, April, 2006.
- Games@IULM , Case study of Global Conficts: Middle East, Milano, May, 2006.
- IT & learning network , Case study of Global Conficts: Middle East, Copenhagen, May, 2006.
- Nordic Game , Case study of Global Conficts: Palestine, Malmö, September, 2006.
- Media@terra , Learning effects from Global Conficts: Palestine, Athens, October, 2006.
- Digitale Læringslandskab, Beyond edutainent with Global Conficts: Palestine, Stavanger, October, 2006.
- Dannelse på spil , Computerspil til undervisning, Copenhagen, November, 2006.
- Beyond Edutainment: A New generation of game-based learning , HiQ seminar, Copenhagen, November, 2006.
- Computerspil og Læring: Global Conflicts: Palestine , D3 Expo, Copenhagen, November, 2006.
- Global Conflicts: Palestine , Serious Simulations, Århus, November, 2006.
Selected
Press Bites
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Andersen,
Jane (2004). Hvilken
betydning kan IT-Universitetet have for grundskoleområdet?
Mikroværkstedet. nr. 1 - marts 2004. |
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Lerche,
Otto. Eksperter: sats på pc-spil til skoler. Politiken, 2. april
2005 |
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Pålsson,
Stefan (2005). Upplevelser
kan förklara abstrakta begrepp. Kollegiet |
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Johansen,
Mikkel Villum. Professor Pac-Man. Weekendavisen, 23. - 31. marts 2005 |
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Thiels,
Gro . XXXX. Børsen, Media Marked, 22. Juni 2005 |
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Thomsen,
Casper . Danskere
bag seriøst spil om blodig konflikt. Computerworld, 5.
Juli 2005 |
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