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Simon Egenfeldt-Nielsen

Assistant professor, PhD
Dept. of Digital Aesthetics & Communication
IT University of Copenhagen
Rued Langgaards Vej 7
DK - 2300 København S


Phone: +45 72 18 50 25
Mobile: +45 4010 7969


sen@itu.dk



Phd dissertation

  Egenfeldt-Nielsen, Simon (2005). Beyond Edutainment: Exploring the Educational Potential of Computer Games. IT-University Copenhagen. -Based on my PhD there is now a book out in hardcover but will probably also be available as paperback later.

Books

  Egenfeldt-Nielsen, Simon, Smith, Jonas & Tosca, Susana (In Press). Understanding VideoGames The Essential Introduction. Routledge.
  Egenfeldt-Nielsen, Simon (Forthcoming). Beyond Edutainment: The Educational Potential of Computer Games. Continuum Press.
  Egenfeldt-Nielsen, Simon (2001). Digitale udfordringer:Informationsteknologi i en skole under forandring. Gyldendal uddannelse.
  Egenfeldt-Nielsen, Simon & Smith, Jonas H. (2000). Den digitale leg - om børn og computerspil. København: Hans Reitzels Forlag. [Can be bought by sending me an e-mail.]
The complete book is downloadable under creative common license.

Research publications

  Egenfeldt-Nielsen, S. (Forthcoming). Third Generation Educational Use of Computer Games. Journal of Educational Multimedia and Hypermedia. v16,3.
  Egenfeldt-Nielsen, S. (2007). Att skapa ljuv musik: Det pedagogiska anvandandet av datorspel. In: Linderoth, Jonas (Ed). Datorspelandets Dynamik. Studentlitteratur.
  Buch, T. & Egenfeldt-Nielsen, S. (2007). The Learning Effects of Global Conflicts. Media@Terra, Conference Proceedings, Athens.
  Egenfeldt-Nielsen, S. (2006). Case study of Global Conflicts. Games@IULM Conference Proceedings, Milan.
  Egenfeldt-Nielsen, S. (2006). Overview of research on the educational use of video games. Digital Kompetanse.
  Egenfeldt-Nielsen, S. (2005). Can Education and Psychology Join Forces. The Clash of Benign and Malign Learning from Computer Games. Nordicom Review 2/2005.

  Egenfeldt-Nielsen, S. (2005). Seriøse spil: Computerspil ej blot til lyst. EMU, Designværkstedet.
  Egenfeldt-Nielsen, S. (2004). The End Of The World As We Know It?. International Game Geveloper Association. Ivory Tower Column.
  Egenfeldt-Nielsen, S. (2004). A starting point for studying computer games: misconceptions flourishing among students approaching computer game studies. Digra.
  Egenfeldt-Nielsen, S. (2004). Understanding the educational potential of commercial computer games through activity and narratives. Game-Research.
  Egenfeldt-Nielsen, S. (2004). Practical barriers in using educational computer games [.doc].On Horizon special issue. Work in Progress.
  Egenfeldt-Nielsen, S. (2004). De voldelige computerspil - Hvor engle ej tør træde [.doc]. I: Spillets verden. DPU Press.
  Egenfeldt-Nielsen, S. (2004). Online-spil - Start the game already [.doc]. Not published - publisher closed.
  Egenfeldt-Nielsen, S. (2003). Exploration in computer games - a new starting point. Digra - Level up conference 2003 Electronic Proceedings.
  Egenfeldt-Nielsen, S. (2003). Keep the Monkey rolling: Eye-hand Coordination in Super Monkey Ball [.doc]. Digra - Level up conference 2003 Electronic Proceedings
  Egenfeldt-Nielsen, S. (2003). Thoughts on learning in games and designing educational computer games. Game Research.
  Egenfeldt-Nielsen, S. (2003). Computerspils undervisningspotentiale - historie på en anden måde i gymnasiet. Designværkstedet.
  Egenfeldt-Nielsen, Simon (2002). Informationsteknologi i en skole under forandringer Psykologisk set, nr. 46, 2002.
  Egenfeldt-Nielsen, Simon (2000). De digitale medier og barndom: Nyt paradigme eller genoplivning af gamle? Psykologisk Pædagogisk Rådgivning. nr. 5-6, november, 2000.
 

Egenfeldt-Nielsen, Simon & Smith, Jonas Heide (1999).Danske computerspillere Autofire.

 

Egenfeldt-Nielsen, Simon (1999).Computerspil - ven eller fjende? Psykologisk set.nr. 34, 1999.

Other publications [popular scientific]

  Egenfeldt-Nielsen, Simon (2003). Thoughts on learning in games and designing educational computer games. Game-research.com.
  Egenfeldt-Nielsen, Simon (2003). The two competing research communities in games and computer games. Game-Research.com
  Egenfeldt-Nielsen, Simon (2003).Computerspil på skoleskemaet. Berlingske Tidende 24. september.
 

Egenfeldt-Nielsen, S. (2003). Mapping online gaming: Genres, characteristics and revenue models. Game-Research.

  Egenfeldt-Nielsen, S. (2003). Kritisk spilanalyse [password required]. Incircle Undervisningsportal.
  Egenfeldt-Nielsen, S. (2003). Bagom computerspil. Game-Research.com.
  Egenfeldt-Nielsen, Simon (2002). The Game on conference and the current state of research into learning. Game-research.com.
  Egenfeldt-Nielsen, Simon (2002). The EU commission starts the game. Game-research.com.
  Egenfeldt-Nielsen, S. (2002). Online gaming habits. Game-Research.
  Egenfeldt-Nielsen, Simon (2002). The future is now. Game-research.com.
  Egenfeldt-Nielsen, Simon (2002). Computerspilsforskning. Orbitalen.
  Egenfeldt-Nielsen, Simon (2002). Art, science, and business of computer games - Why, how and when? Game-Research.com
  Egenfeldt-Nielsen, Simon (2001). Brave new Entertainment World. Game-Research.com
 

Egenfeldt-Nielsen, Simon (2001). På tærsklen til en ny markedsføringsæra. Kommunikationsforum.

 

Egenfeldt-Nielsen, Simon (2000). Et uddannelsessystem i det digitale individs tegn - den glemte sen-modernitet og tankeløs IT-brug. Speciale. Københavns Universitet.

  Happy Family - Children & media, a number of articles during 2000-2002
  • Medier for hænder, hjerne og krop
  • Esports - morgendagens atleter
  • Online markedsføring på Internettet - forbudt for børn?
  • E-learning: en elektronisk kløft?
  • Cyberspace - det vilde vesten
  • De skadelige computerspil: Fup og fakta
  • Virtuelle legekammerater - om Internettet og børn
  • Er computeren som vor tids LEGO?
  Egenfeldt-Nielsen, Simon & Smith, H. Jonas (1998). Legetøj for en senmoderne kultur. Bachelorprojekt . Københavns Universitet.

Reports [In relation to consulting]

  Egenfeldt-Nielsen, S. (2005). Det nordiske marked for seriøse computerspil - Erfaringer med oplysning om udviklingslandes problemstillinger. Danida.
  Egenfeldt-Nielsen, S. & Smith, J. H. (2004). Playing With Fire - How do Computer Games influence the Player? NORDICOM.
  Egenfeldt-Nielsen, S. & Smith, J. H. (2003). Forskningsnotat om computerspil og skadelighed. Medierådet for børn og unge.
  Egenfeldt-Nielsen, Simon (2003). Notat om Risici i online-spil: Internettets mest populære applikation. Red Barnet.
  Egenfeldt-Nielsen, Simon & Smith, Jonas H. (2002). Online Gaming Habits. Game-Research.com.
  Egenfeldt-Nielsen, Simon, Pedersen, Jeppe Bo & Smith, Jonas H. (2002). Pro Gamers . Game-Research.com.

Book reviews [Only academic/research books]

  Egenfeldt-Nielsen, Simon (2004). Review: Ramblings from a ‘mad’ man? Chris Crawford on Game Design. Game-Research.com.
  Egenfeldt-Nielsen, Simon (2004). Review: Gold Rush in Game design theory: On game design. Game-Research.com.
  Egenfeldt-Nielsen, Simon (2003). Review of James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy? Game-Research.com.
  Egenfeldt-Nielsen, Simon (2003). Review of Arthur Asa Berger: Video Games - A popular culture phenomenon. Game-Research.com.
  Egenfeldt-Nielsen, Simon (2003). Review of David Buckingham and Margaret Scanlon: Education, Entertainment, and Learning in the Home. Game-Research.com.
  Egenfeldt-Nielsen, Simon (2003). Anmeldelse af "Learning and Narrative" & "Learning in Virtual environments". Mediekultur. In press.


Selected presentations since 2002

Selected Press Bites

  Andersen, Jane (2004). Hvilken betydning kan IT-Universitetet have for grundskoleområdet? Mikroværkstedet. nr. 1 - marts 2004.
  Lerche, Otto. Eksperter: sats på pc-spil til skoler. Politiken, 2. april 2005
  Pålsson, Stefan (2005). Upplevelser kan förklara abstrakta begrepp. Kollegiet
  Johansen, Mikkel Villum. Professor Pac-Man. Weekendavisen, 23. - 31. marts 2005
  Thiels, Gro . XXXX. Børsen, Media Marked, 22. Juni 2005
  Thomsen, Casper . Danskere bag seriøst spil om blodig konflikt. Computerworld, 5. Juli 2005