Jonas Heide Smith

Dept. of Digital Aesthetics and Communication,
The IT University of Copenhagen

Rued Langgaards Vej 7
Office 2D27
DK-2300 Copenhagen

Work: (+45) 38168935
Home: (+45) 35378006
Mobile: (+45) 22112825

smith@itu.dk

Last update
24-08-2004

 

The FUNdamentals game text-book project
Simon Egenfeldt-Nielsen, Susana Tosca, and yours truly are working on a game text-book (know more)

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The distant sound of trumpets

Infrequently updated musings vaguely inspired by my PhD project.

Wednesday, December 15, 2004  

News.com on griefing

[Via Gonzalo]

Cnet News have a new piece on griefing. It reports that "Now an increasing number of companies are fighting back, using a combination of technology, sociology and psychology to limit griefer damage."

Now, I think it makes sense to consider many aspects of grief play directly detrimental to the game atmosphere. But I don't agree with the apparent assumption that behaviour that does not live up to the "social contract" must be eliminated at all cost. Nor do I find it a sensible solution to entirely do away with possibilities for dramatic player-player interaction - "because then people can't hurt each other". The interesting game design challenge is to keep the drama and excitement intact while diminishing the effects of grief play. A few players should not be able to wreck the game space if they choose the dark side, but I'm not sure they should not be able to upset it.

posted by Jonas Heide Smith  # 15.12.04  

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