updated- 24th November 2002
for initial readings
is only a starting point so that you can begin thinking about quests,
the use of other related bibliography is encouraged, and please drop
me a line if you find very relevant stuff that should also be on this
- Aarseth, Espen. 2002. "Quest Games as Post-Narrative Discourse"To
appear in Marie-Laure Ryan (ed.) Narrative Across Media. The Johns Hopkins
University Press (in Press).(ask me for a copy)
- Bates, Bob. 2001. "Storytelling" in Game Design: The Art and
Business of Creating Games. California: Prima Publishing. (ask me
for a photocopy)
- Murray, Janet H. 1997. Hamlet on the Holodeck. The Future of Narrative
in Cyberspace. Cambridge: The MIT Press. p. 13-26 and 185-213. (kompendium
- Rouse, Richard. 2001. Chap. 11 "Storytelling". Game Design.
Theory and Practice. Plano, USA: Wordware Publishing.
- Stern, Eddo. 2002. "A Touch of Medieval: Narrative, Magic and Computer
Technology in Massively Multiplayer Computer Role-Playing Games" in
CGDC Proceedings. Tampere: Tampere University Press. (kompendium)
- Wibroe, M. / Nygaard, K.K. & Bøgh Andersen, P. 2001. "Games and Stories".
In Qvortrup, Lars (ed.). Virtual Interaction. London: Springer
Verlag. p. 166-181. (kompendium)
Sites related to quest design:
Alchemist's Bench (thanks, Thomas!)