What is InC?InC is the Innovative Communication research Group at the IT University of Copenhagen. It focuses on
- design and development of interactive technologies in the contexts of prior and emerging cultures of information
- advanced and innovative communication trends
- historical and rhetorical methods of innovation
Category Archives: announcement
Title: Affective Computing and the Communication Technologies
Time: Friday August 15 from 11:00 to 12:00 at IT University of Copenhagen
Affective Computing is leading to a deeper understanding of people’s emotional relationships with educational products, environments, and experience. Through exploratory design and user testing of smart systems, embedded technologies, and collaborative environments researchers are developing a new framework for learners’ interactions with educational technologies. Real-time affective sensing is being used to measure and interpret elements of user experience such as physiology, contextual actions, and social interactions. This awareness enables dynamic tailoring of function and focus, to affect user experience and outcome. For example, an expressive Affective Learning Companion sensing user interest through patterns of posture, facial expression, pressure exerted on a mouse, and skin conductivity might choose to delay intervention to allow the user to continue exploration. On the other hand, if frustration were sensed, the companion might display concern through appearance and body posture as it engages in non-verbal expression as a form of empathy. This interaction could provide social support and draw attention to the user’s affect, to facilitate self-awareness and mitigate the negative impact of frustration. These interactions form relationships between learners, products, environments, and experiences that are enhanced because they take into account emotions and context. Investigations at the confluence of affect, experience, and usage are transforming the design of educational products and the role of collaborative information systems. These products and systems are empowering learners, teachers, researchers and designers to better understand and promote learning, collaboration, creativity, and innovation.
About the Speaker
Winslow Burleson is an Assistant Professor of Human Computer Interaction with a joint appointment in the School of Computing and Informatics and the Arts, Media, and Engineering graduate program at Arizona State University. He received his PhD from the MIT Media Lab, working with the Affective Computing and Life Long Kindergarten research groups. He has also worked with the Entrepreneurial Management Unit at the Harvard Business School on creativity research methodologies and frequently serves on National Academies of Science organizing committees and NSF Review Panels. At IBM’s Almaden Research Center he was awarded ten patents for inventing educational and assistive technologies and novel forms of human-computer interaction. He holds a bachelor’s degree in bio-physics from Rice University and a Master of Science in Engineering degree from Stanford University’s Mechanical Engineering Product Design Program where he taught brainstorming, creativity, and visual thinking skills. His research is supported by awards and gifts from NSF, NASA-JPL, Deutsche Telekom, iRobot, and LEGO Group. He has been a Curriculum Developer at the NASA-SETI Institute, Co-Principal Investigator on the Hubble Space Telescope’s Investigation of Binary Asteroids, member of the LEGO Learning Institute, and Consultant to UNICEF and the World Scout Bureau on Healthy Lifestyles for Youth.
Members of the Game, Doit and InC groups at the ITU are organizing this vibrant course:
This PhD seminar will investigate particular aspects of Gilles Deluze’s philosophy in relation to technolgy, practice and materiality. Deleuze’s writing often takes as its starting point the work of other philosophers, art and literature, with the aim of articulating new concepts. Ethnographical studies, on the other hand, try to describe, analyze and understand local or global cultural practices, based on observation and involvement in specific settings.
Juxtaposing Deleuze and ethnography – not least of technical and scientific practice – we are specifically interested in exploring how concepts from Deleuze’s philosophy can inform ethnographic work and knowledge-making practices, and how they may help us to engage with (or intervene in) science and technolgy in new ways.
This seminar investigates affinities between ethnographic approaches to the study of technology and Deleuze’s wrintings. It invites explorations and questions such as (but not limited to) the following:
- what role can Deleuzian philosphy have in ethnography?
- how does Deleuze conceive material agency?
- what is practice for Deleuze?
- how can practice be delineated?
- what is technolgy in Deleuze’s philosophy?
- what is the difference between technology and machines?
- what is the Deleuzian notion of interventionism?
- how can the study of technolgy become interventionist?
Lectures will be: Adrian Mackenzie, Casper Bruun Jensen, Greg Wise and Steve Brown
More info here
Andrew Feenberg, Finn Olesen, Even Selinger and Peter-Paul Verbeek are speaking at Roskilde University next thursday, the first of march.
More info here