Competences in the Inc group

One or some members of the Inc group believe themselves to be competent in:
gaze interaction, image processing, programming, ethnography, analysis, cultural studies, social technology systems, urban culture, cyber culture, digital rhetoric, hypertext, computer games, digital storytelling, linguistics, literature, communication theory, interaction design, design methods, tangible computing, E-learning, ubiquitous computing, augmented environments, tools, academic writing and publication, social aspects of games and IT, community design, computer mediated communication, research communication and research journalism, use of blogs, transmedial universes, online worlds, poetics, interaction forms, branding & social software, game-worlds, aesthetics, eye tracking analysis, human factors, cognition, empirical methods, the history of computers, history of user interfaces, human computer interaction (HCI), cross-disciplinary research, project research & supervision, industry cooperation, online marketing, quantitative statistics, online versus offline communication, quantitative surveys, branding, augmentative and alternative communication (AAC), usability, location based systems …..

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