What is InC?InC is the Innovative Communication research Group at the IT University of Copenhagen. It focuses on
- design and development of interactive technologies in the contexts of prior and emerging cultures of information
- advanced and innovative communication trends
- historical and rhetorical methods of innovation
- John Paulin Hansen
- Anker Helms Jørgensen
- Dan Witzner Hansen
- Thomas Pederson
- Tomas Sokoler
- Kjell Yngve Petersen
- Post Docs
- Jarmo Matti Laaksolahti
- PhD Students
- Arun Nagargoje
- Diako Mardanbeigi
- Elena Nazzi
- Naveen Bagalkot
- Sune Alstrup Johansen
- Henrik Skovsgaard
Associate Professor in Human-Computer Interaction (HCI) at the IT University of Copenhagen. His current research interest is the history of computer interfaces. Over the years, he has done research in computer games and HCI, aesthetics and HCI, methods and practice in interface design, mental workload in using computers, and the epistemology of HCI. In addition to having done research and taught HCI for several decades, he has worked as a systems developer and free-lance consultant.
He received his M.Sc. in computer science in 1977 and his Ph.D. in 1983 from Copenhagen University.
He has served as Head of Department at ITU and elsewhere and he has been Head of the the Design Communication, and Media study programme at ITU.
He has supervised eleven Ph.D. students, mainly in HCI, computer games, and media studies. He is a member of several review boards, among these the HCI-conference.
John Paulin Hansen, head of the Inc group, is an Associate Professor at the IT University of Copenhagen. He received a MSc in 1984 and a PhD in 1992 both in Psychology from Institute of Psychology, University of Aarhus.
His research areas are human factors, cognitive modelling and gaze-based interaction. He has published more than 30 research papers within this area. John Paulin Hansen initiated and was co-organizing the IST EU Sixth framework programme “Communication by Gaze Interaction” (COGAIN), 2004 – 2009, with more than 100 researchers from all over the world and is now serving as vice-president for the Cogain association (www.cogain.org).
Doctor in Computer Science, Interested in eye tracking, gaze estimation, image analysis.
Associate professor at the IT University of Copenhagen within the Innovative Communications Group (since 2008). His research interests are within image analysis and machine learning with a particular emphasis on robust and low-cost eye tracking and their applications. Within eye tracking, his interests spans gaze estimaton (fully, partially and uncalibrated setups), robust methods for image processing and noise tolerant gaze interaction. Within eye tracking research he is aiming towards “Mobile eye tracking in the wild”. A review paper on this topic is available in his publications. Generally he is interested in computer vision and machine learning for computer interaction research and applications.
Dan Witzner Hansen holds as Ms.C in Computer science and mathematics from University of Århus and a PhD from IT University, Copenhagen. He has been a visiting scolar at Cambridge University and post doc. at the Technical University of Denmark. He has been reviewer for several journals (e.g.International Journal of Computer Vision, IEEE Transactions on Pattern Analysis and Machine Intelligence, IEEE Transaction on Biomedical engineering), program committees for international conferences and has been involved in initializing and co-organizing international research networks ( the IST EU Sixth framework programme “Communication by Gaze Interaction” (COGAIN)) and national research projects (Danvifo.dk)
Tomas Sokoler is an associate professor with the INC group at the IT University of Copenhagen. His research takes place in the intersection between Pervasive computing and Interaction Design. As such his research in general aims to both define and explore the landscape of possibilities for humans to interact with digital technology as we continue to move beyond the patterns of interaction that we know from the traditional desktop computer. Tomas takes a design oriented and explorative approach to his research incorporating the actual construction of working prototypes/sketches. Hence, he loves tinkering with new combinations of hardware and software while trying to synthesize studies of domain of use , enabling technologies , and new ideas/ideals concerning the role of digital technology. For the last couple of years these general interests have been directed towards the design of digital technology for senior citizens. In particular, exploring how the integration of digital technology with mundane everyday activities can help bring forward openings for social interaction within groups of people aged 55 and above.
Tomas teaches the Interaction Design course on the DDK study line and is an active member of the PIT (Pervasive Interaction Technologies ) Lab at ITU.
He holds a PhD in interaction design and a MSc in computer science and physics.
Thomas Pederson is associate professor and researching mobile mixed-reality interaction, tangible user interfaces, and ubiquitous/pervasive computing. Pederson received his PhD in Computing Science from Umeå University, Sweden, in 2003. After various shorter and longer stays at research institutions such as INRIA/IRISA in France and Bari University in Italy, he joined the IT University of Copenhagen in 2009. Apart from being member of the Innovative Communication Group, he is also active in the Pervasive Interaction Technology Lab (pIT), Global Interaction Research Initiative (GIRI), and ID+EA.
Kjell Yngve Petersen received his Ph.D at CAiiA – Center for Advanced Inquiry in Integrative Arts, Planetary Collegium, University of Plymouth, UK, 2009. He is trained as actor and theatre director, and has produced theatre, opera, performance art, installations arts and media arts since the early 1980’s. Research interests include in the composition and design of intermedial performances and participatory installations, with special interest in real-time generative situations and mixed online/offline environments in which the audience takes part in performing the artwork. The research has specific focus on the development of new compositional model that integrate telemedia technology, and utilises emergent and performance-based methods to explore new performance forms and expressions. The research engages with telepresence and tele-ecologies, and involves design of dynamic adaptive architectural light, and acoustic and visual interface ecologies.
Arun Nagargoje is a PhD student within the Innovative Communications Group at the IT University of Copenhagen since Sep 2010.
His main research interests are in the area of designing digital technologies for senior citizens with a focus on supporting physical fitness and social interaction among senior citizens.
Arun holds a Masters in Interaction design from Indian IIT Bombay and has worked in IT industry as UI designer for 2 years, before joining ITU for his PhD research.
PhD student at Innovative Communication group (at IT University of Copenhagen) since April 2010. His current research is within mobile gaze tracking for control of home appliances. He is interested in mobile gaze tracking, and the main goal of his PhD research is to investigate how head mounted eye trackers can be used for interaction with the environment. The research involves investigating the algorithms for head-mounted eye tracking to make these eye trackers more accurate, and more robust for the indoor/outdoor use. Furthermore, he has an interest in using the gaze data in Cognitive science and Human factor fields to understand more about the Human Cognitive Processes.
Diako has a B.Sc. in Mechanical Engineering at Amirkabir University of Tehran and a M.Sc. in Biomechanical Engineering at Iran University of Science and Technology. In his master thesis he fabricated and evaluated a low-cost head mounted eye tracking system (Dias Eye Tracker) for screen-based interaction.
Elena is a PhD student at IT Univerisity of Copenhagen in the InC group, since March 2009. Supervisor: Tomas Sokoler.
Her PhD project is about exploring the role of technology to stimulate everyday social interaction in local communities. Her research is composed of small projects where she tries to build dedicated channels of communication out of everyday objects and activities. These dedicated channels of communication are meant to stimulate people to share information in a more tangible way to support community awareness. Elena’s background is in Information Retrieval and Context aware computing. She received her Bachelor in Web and Multimedia Technologies and her Master in Information Technology at the University of Udine, Italy. After the master she worked as research fellow in Udine in the SMDClab for one year focusing on different research projects about Mobile and Web 2.0 technologies for cultural heritage
Henrik Skovsgaard’s research interests include assistive and accessible technologies (e.g., alternative computer input), single-, bi- and multi-modal interface design, cognition, language modeling, virtual environments, programming languages and human performance (e.g., measurement and modeling).
He holds a BSc in Information and Communication Technologies at Copenhagen University College of Engineering and an MSc in Software Development at the IT University of Copenhagen. After his BSc he started working at Risø National Laboratory, department of Material Research in the ‘Metal Structures in 4 Dimensions’ group. During his MSc he was employed at IBM, Global Solutions and after his MSc he worked as a scientific assistant in the ‘Innovative Communication’ (InC) group. In 2008 he entered the PhD program at the IT University of Copenhagen in the InC group, where he is currently employed.
Naveen is a PhD student at IT Univerisity of Copenhagen in the InC group, since March 2009. Supervisor: Tomas Sokoler.
At a broad level, I explore possibilities of integrating digital technologies in everyday life. I am inspired by Phenomenology to seek ways of taking advantage of the embodied way we make sense in the world, with a focus on the role of human body and its relation to other people and things in an ongoing practice of meaning making. In my PhD research I specifically explore if, and how, facilitating Embodied Self-monitoring can promote a more continuous and coherent rehabilitation process, as experienced by senior citizens and therapists. Embodied Self-monitoring is a more embodied way of monitoring different aspects of a senior citizen’s own rehabilitation process: the central concept of my research. This concept construction is driven by concrete design explorations through which I seek to form a space of possibilities of designing for Embodied Self-monitoring. Furthermore, I seek to inform the ongoing discourse of designing for embodied interaction through these situated explorations of designing for Embodied Self-monitoring. I rely on my background in Architecture and Industrial Design to use different forms of sketching as a way to involve senior citizens and therapists as co-explorers in my research. I have a blog which has stuff from my previous life.
Sune Alstrup Johansen is a PhD Fellow at the IT University of Copenhagen.
Sune Alstrup is doing research about eye-tracking as a method for analyzing Human-Computer Interaction and communication. Analysis of eye movements can help designers improve usability and performance of user interfaces, and within the marketing domain eye-tracking analysis can help optimize marketing communications.
He has several years of experience as a usability specialist working for Grey Global Group in the Communications industry, and BEC in the financial industry, and his educational background is a MSc in Information Technology.
Recently Sune received a grant from the world’s largest entrepreneurship foundation, Kauffman Foundation, which includes half a year abroad in the spring of 2008 with visits to some of the most interesting US universities, such as Stanford, and Harvard.
Sune is a board member at the local Danish SIGCHI chapter, Special Interest Group on Computer-Human Interaction, and he has been one of the organizers of Interaction Design Day and World Usability Day in Demark.
Javier San Agustin has a PhD within the Innovative Communication group at the IT University of Copenhagen. His research is on low-cost gaze interaction, with a special emphasis on the development and performance evaluation of gaze trackers built from off-the-shelf components.
He is interested in gaze estimation techniques in uncalibrated scenarios (i.e. setups where the location of hardware components is unknown), in mobile gaze interaction on head-mounted displays, and in multimodal input by combining gaze pointing and EMG clicking. Javier’s research includes development of algorithms for eye tracking and gaze estimation using low-cost hardware components such as webcams and videocameras, and the evaluation of gaze-based interaction in tasks such as eye-typing and target-selection.
Javier holds a Telecommunication Engineering degree from the Public University of Navarra. After completing his MSc, he joined the Gaze Interaction Group at the same institution, where he contributed to the development of a new gaze tracking system for the Spanish company Iriscom. His work included the development of algorithms for fixation detection and gaze estimation.
Simeon is an Associate Professor in the Innovative Communication group. He obtained his PhD from the University of Cambridge on “Computer access for motion-impaired users” in 1997. After completing his PhD, Simeon founded and led the Usability and Inclusive Design Group in the Engineering Design Centre at Cambridge. He was appointed the Royal Mail Research Fellow. Simultaneously, he held a position as Supervisor of Studies at Fitzwilliam College, teaching both Mathematical Methods and Information Engineering. On leaving Cambridge in 2003, Simeon joined the Accessibility Research Group at the IBM T.J. Watson Research Center in New York and later worked as a designer and usability lead at ITA Software in Cambridge, MA. At ITA, he led the design and testing of the UI for Air Canada’s new airport Departure Control System. Simeon also founded the Cambridge Workshops on Universal Access and Assistive Technnology (CWUAAT) and chaired the ACM SIGACCESS ASSETS conference in 2006.
His research is focused on making products and computer applications more accessible and usable by as many people as possible. Specifically he is interested in methods and tools for helping designers and managers develop products that achieve this aim. To be genuinely effective, though, those methods and tools need to be based on good science and research. Thus his research interests are fcoused on: Design methodology – how things get designed; The role of the user in design – user participation, but also user representations, such as user models and simulations; Practical methods of inclusive design for industry – how to help industry adopt more inclusive practices; Designing for different user capabilities – motor, sensory and cognitive; Investigating novel interaction techniques and paradigms – including haptics, force feedback and multimodal input; and, Beyond the desktop – ambient intelligence, televisions, kiosks, mechatronics, robots, etc.
Simeon is a prolific author, with over 100 peer-reviewed publications, 3 edited books and 2 authored ones: “Countering design exclusion: An introduction to inclusive design” (co-author Jon Clarkson, published by Springer, 2003) and “Designing for accessibility: A business guide to countering design exclusion” (published by Lawrence Erlbaum Associates, 2007). He is currently writing a new book – details to be released shortly.
Simeon currently teaches the Usability with Project course within the DDK line at the IT University.