Publication List from 1999 to 2009

1. Publications

Listing of Publications
Ordered by:
- Publication year

1.1. 2011

Sokoler, T. (2011). A Material Strategy - Exploring Potential Properties of Computational Composites. International Journal of Design.

Keates, S., Kozloski, J., & Varker, P. (2011). Cognitive impairments, HCI and daily living. In Proceedings of 5th International Conference of Universal Access in HCI

Surie, D., Janlert, L., Pederson, T., & Roy, D. (2011). Exploring egocentric interaction paradigm for ambient ecologies. Pervasive and Mobile Computing.

Bagalkot, N. L., Nazzi, E., & Sokoler, T. (2011). Facilitating continuity: exploring the role of digital technology in physical rehabilitation. In In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (NordiCHI '10) (pp. 42-51).

Tosca, S. P. (2011). GIZMOPOLITAN o cómo reconciliar la femineidad con los videojuegos. Icono 14, ?(?), ?.

Rozado, D., San Agustin, J., Rodriguez, F., & Varona, P. (2011). Gliding and Saccadic Gaze Gesture Recognition in Real Time. ACM Transactions on Intelligent Interactive Systems.

Pederson, T., Witzner Hansen, D., & Mardanbeigi, D. (2011). Investigations of the Role of Gaze in Mixed-Reality Personal Computing. In Proceedings of the 2nd Workshop on Eye Gaze in Intelligent Human Machine Interaction: IUI'2011

Tosca, S. P. (2011). La ilusión de controlar: Darwin y los videojuegos. In Darwin y la cultura popular (pp. ?). Universidad Complutense de Madrid.

Johansen, S. A., San Agustin, J., Jensen, H. T. S. H., Hansen, J. P., & Tall, M. (2011). Low Cost vs. High-End Eye Tracking for Usability Testing. In Proceedings of the 29th international conference on Human factors in computing systems Vancouver, BC, Canada.: ACM Conference on Computer-Human Interaction.

Bagalkot, N. L., & Sokoler, T. (2011). MagicMirror: Towards Enhancing Collaborative Rehabilitation Practices. In in Proceedings of Computer Supported Cooperative Work - CSCW'11

Bagalkot, N. L., & Sokoler, T. (2011). MagicMirror: designing for transitions as they play out in everyday physical rehabilitation. In Proceedings of Create 2010 the interaction design conference (pp. 44-49). Institute of Ergonomics & Human Factors, Elms Court, Elms Grove, Loughborough, Leics LE11 1RG, UK.

Navallas, J., Ariz, M., Villanueva, A., San Agustin, J., & Cabeza, R. (2011). Optimizing the interoperability between a video-oculagraphic and an electromyographic system. Journal of Rehabilitation Research and Development.

Mardanbeigi, D., & Witzner Hansen, D. (2011). Reflections of Head Mounted systems for Domotic Control.

Pederson, T., Janlert, L., & Surie, D. (2011). Setting the Stage for Mobile Mixed-Reality Computing – A Situative Space Model based on Human Perception. I E E E Pervasive Computing.

San Agustin, J., & Hansen, J. P. (2011). Ternary Eye Movement Classification Algorithm that Supports Gaze Interaction With Moving Targets. ACM Transactions on Intelligent Interactive Systems.

Bardram, J. E., Bjørn, P., Glenstrup, A. J., & Pederson, T. (2011). The Global Interaction Research Initiative at the IT University of Copenhagen, Denmark. In Proceedings of the 23rd ACM Conference on Computer Supported Cooperative Work: CSCW 2011 Hangzhou, China: Association for Computing Machinery.

Tosca, S. P. (2011). Vampire videogames: the uncanny tamed. In Uncanny Media (pp. ?).

1.2. 2010

Jensen, H. T. S. H. (2010). Estimating acceptable noise-levels on gaze and mouse selection by zooming,. Paper presented at, Aalborg, Denmark.

Jørgensen, A. H. (2010). Computing on the Desktop: From Batch to Online in Two Large Danish Service Bureaus. In 3rd IFIP WG9.7 Working Conference on History of Nordic Computing, Stockholm, Oct. 18-20, 2010

Andersen, T. B., & Malmborg, L. (2010). Designing for Senior Mobilities. Paper presented at, Århus, Denmark.

Dahl, Y., Alsos, O. A., & Svanæs, D. (2010). Evaluating Mobile Usability: The Role of Fidelity in Full-Scale Laboratory Simulations with Mobile ICT for Hospitals. Paper presented at, San Diago, United States.

San Agustin, J., Jensen, H. T. S. H., Møllenbach, E., Barret, M., Witzner Hansen, D., & Hansen, J. P. (2010). Evaluation of a low-cost open-source gaze tracker. Paper presented at ETRA '10 Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications , Austin, United States.

Jørgensen, A. H. (2010). Exploring the Transition From Batch to Online: Datamation as Source of Evidence. In Proc. DHRS2010: 10th Danish Human-Computer Interaction Research Symposium (pp. 27-30). RUC.

San Agustin, J., Hansen, J. P., & Tall, M. H. (2010). Gaze-based interaction with public displays using off-the-shelf components. Paper presented at Ubicomp2010, Copenhagen, Denmark.

Kindberg, T., Pederson, T., & Sukthankar, R. (2010). Guest Editors' Introduction: Labeling the World. I E E E Pervasive Computing, 9(2), 8-10.

Witzner Hansen, D., San Agustin, J., & Villanueva, A. (2010). Homography Normalization for Robust Gaze Estimation in Uncalibrated Setups. In ETRA '10 Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications Association for Computing Machinery.

Witzner Hansen, D., & Ji, Q. (2010). In the Eye of the Beholder-  A Survey of Models for Eyes and Gaze. IEEE Transaction on Pattern Analysis and Machine Intelligence, 32(3), 478 - 500.

Jensen, H. T. S. H., Mateo, J. C., & Hansen, J. P. (2010). Interaction with mainstream interfaces using gaze alone.. Paper presented at, Lund, Sweden.

Vallgårda, A. K. A., & Sokoler, T. (2010). Material Computing - Computational Materials. In Adjunct Proceedings Ubicomp '10

Ling, R. (2010). Media Visionaries: Broadcast Radio, Silicon Chips and the Negroponte Switch. In Neuman, R. W. (Ed.), Media, culture and society

Ling, R., & Stald, G. B. (2010). Mobile communities: Are we talking about a village, a clan or a small group?. American Behavioral Scientist, 53(4), 1133 - 1147.

San Agustin, J. (2010). Off-the-Shelf Gaze Interaction Copenhagen: IT-Universitetet i København.

San Agustin, J. (2010). Off-the-Shelf Gaze Interaction IT-Universitetet i København.

Møllenbach, E., Lilholm, M., Gail, A., & Hansen, J. P. (2010). Single gaze gestures. In ETRA '10: Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications (pp. 177-180). Association for Computing Machinery.

Surie, D., Jäckel, F., Janlert, L., & Pederson, T. (2010). Situative Space Tracking within Smart Environments. In Proceedings of the 6th International Conference on Intelligent Environments (pp. 152-157). IEEE Computer Society Press.

Jensen, H. T. S. H., Mateo, J. C., & Hansen, J. P. (2010). Small-target selection with gaze alone. In ETRA '10 Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications (pp. 145). Association for Computing Machinery.

Jørgensen, A. H. (2010). Snippets of User Interface History. In Wortld Usability Day

Ling, R. (2010). Texting as a life phase medium. Journal of Computer-Mediated Communication, 15(2), 277 - 292.

Surie, D., Pederson, T., & Janlert, L. (2010). The easy ADL home: A physical-virtual approach to domestic living. Ambient Intelligence and Smart Environments, 2(3), 287-310.

Ling, R., & Sundsøy, P. R. (2010). The iPhone and mobile access to the internet. In Höflich, J., Dietmar, C., Kircher, G., & Schlote, I. (Eds.), Mobile Media and the Change of Everyday Life Berlin: Peter Lang.

Pederson, T., Janlert, L., & Surie, D. (2010). Towards a model for egocentric interaction with physical and virtual objects. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries: NordiCHI'10 (pp. 755-758). Association for Computing Machinery.

Engemand, S., & Keates, S. (2010). Towards more humane calendar applications. In Proceedings of 3rd International Conference on Applied Ergonomics (AEI 2010)

Nazzi, E., Bagalkot, N. L., & Sokoler, T. (2010). Twitterido: designing for transitions in communicating through doing. In Proceedings of Create 2010 the interaction design conference (pp. 83-84). Institute of Ergonomics & Human Factors, Elms Court, Elms Grove, Loughborough, Leics LE11 1RG, UK.

Pederson, T., Shaer, O., & Wakkary, R. (2010). Welcome to the TEI’10 Proceedings. In Coelho, M., Zigelbaum, J., Ishii, H., Jacob, R. J. K., Maes, P., Pederson, T., Shaer, O., & Wakkary, R. (Eds.), Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction: TEI'10 (pp. iv). Cambridge, Massachusetts, USA: Association for Computing Machinery.

1.3. 2009

Tosca, S. P., & Klastrup, L. (2009). "Because it just looks cool!": Fashion as character performance: The Case of WoW. Journal of Virtual Worlds Research, 1(3), 1-17.

Binder, T., Löwgren, J., & Malmborg, L. (2009). (Re)Searching the Digital Bauhaus: Introduction (Human-Computer Interaction Series). London: Springer Publishing Company.

Klastrup, L., & Stald, G. B. (2009). Executive rapport. Mobity survey. Danske unges brug af sociale netværk i et mobilt perspektiv København: Online ITU.

Winthereik, J. C. T., Malmborg, L., & Andersen, T. B. (2009). Living Labs as a Methodological Approach to Universal Access in Senior Design. Lecture Notes in Computer Science, 174.

Stald, G. B., & Haddon, L. (2009). A Comparative Analysis of European Media Coverage of Children and the Internet. Journal of Children and Media, 3(4), 379-393.

Vallgårda, A. K. A., & Sokoler, T. (2009). A Material Focus: Exploring Properties of Computational Composites. In CHI EA '09: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (pp. 4147-4152). Association for Computing Machinery.

Tosca, S. P. (2009). A Pragmatics of Links. In Reading Hypertext (pp. 103-119). Boston: Eastgate.

Wallis, C., Qiu, J. L., & Ling, R. (2009). Alternative Mobile Handsets and Grassroots Innovation in the Global South: A Critical Examination. Paper presented at Alternative Mobile Handsets and Grassroots Innovation in the Global South, .

Jørgensen, A. H. (2009). An Early Danish Computer Game: The case of Nim, Piet Hein, and Regnecentralen. In Impagliazzo, J., Järvi, T., & Paju, P. (Eds.), History of Nordic Computing 2 (pp. 283-288). (IFIP Advances in Information and Communication Technology; 303/2009). Springer.

Petersen, K. Y., & Søndergaard, K. (2009). Art as a Social Site – Participation as Medium: Petersen, Kjell Yngve & Søndergaard, Karin (2009) Art as a Social Site – Participation as Medium – An introduction and discussion of the works Mirror-Zone-Site and Zen-Sofa-Arrangement. In Søndergaard, M., & Jacobsen, M. (Eds.), RE_ACTION: the Digital Archieve Experience Aalborg Universitetsforlag.

Ling, R. (2009). Communication and individual mobility. On Edge, 1(2009).

Vallgårda, A. K. A. (2009). Computational Composites: Understanding the Materiality of Computational Technology IT-Universitetet i København.

Jørgensen, A. H. (2009). Context and Driving Forces in the Development of the Early Computer Game Nimbi. IEEE Annals of the History of Computing, 31(3), 44-53.

Stald, G. B., & Haddon, L. (Ed.) (2009). Cross-Cultural Contexts of Research: Factors Influencing the Study of Children and the Internet in Europe (1 ed.) London: London School of Economics and Political Science.

Stald, G. B., & Haddon, L. (2009). Cultures of research and policy in Europe. In Livingstone, S., & Haddon, L. (Eds.), Kids Online: Opportunities and risks for children (1 ed.) (pp. 55-67). Bristol: Policy Press.

Nazzi, E. (2009). Designing for mobile interaction: Looking for a pragmatic middleground. In Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services (ACM International Conference Proceeding Series). Association for Computing Machinery.

Keates, S. (2009). Designing for ordinary users in extraordinary circumstances. In Proceedings of 5th International Conference of Universal Access in HCI

Vallgårda, A. K. A., & Bendixen, C. (2009). Developing Knowledge for Design by Operationalizing Materials. In Proceedings of the Nordic Design Research Conference: Engaging Artifacts Nordes.

Menegon, D., Mizzaro, S., Nazzi, E., & Vassena, L. (2009). Evaluating Mobile Proactive Context-Aware Retrieval: An Incremental Benchmark. Poster session presented at, Cambridge, United Kingdom.

Klastrup, L. (2009). Facebook - hvor længe fortsætter successen?. Politiken.

Böhme, M., Hansen, J. P., & Mulvey, F. (2009). Gaze Control for Work and Play. PsycNology Journal, 7(2), 139-140.

Tall, M., Alapetite, A. P. B., San Agustin, J., Jensen, H. T. S. H., Hansen, J. P., Witzner Hansen, D., & Møllenbach, E. (2009). Gaze-controlled driving. In Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems (pp. 4387-4392). Association for Computing Machinery.

Stald, G. B. (2009). Globale medier, lokale unge (1 ed.) København: Museum Tusculanum.

Jørgensen, A. H. (2009). History of User Interfaces: A Mahoneyan Perspective. In Berthelsen, O., & Kanstrup, A. M. (Eds.), Proceedings of the Ninth Danish Human-Computer Interaction Research Symposium (pp. 34-37). Aalborg Universitetsforlag.

Jensen, H. T. S. H., Hansen, J. P., & Tall, M. (2009). Implementering af teknologi til mennesker med handicaps: Internationale forskningsresultater vedrørende implementeringsprocesser og anbefalinger til design af systemer SUS.

Aoki, H., Hansen, J. P., & Itoh, K. (2009). Learning gaze typing: what are the obstacles and what progress to expect?. Universal Access in the Information Society, 8(4), 297-310.

Hansen, J. P., Alapetite, A. P. B., Andersen, H. B., Malmborg, L., & Thommesen, J. (2009). Location-Based Services and Privacy in Airports. Lecture Notes in Computer Science, 168-181.

Witzner Hansen, D., Alapetite, A., Holdgaard, N., Simonsen, C., & Larsen Vilsholm, R. (2009). Location-based solutions in the experience center. Nordisk Museologi, (1), 44-52.

San Agustin, J., Jensen, H. T. S. H., Hansen, J. P., & Witzner Hansen, D. (2009). Low-cost gaze interaction: Ready to deliver the promises. In Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems (pp. 4453-4458). Association for Computing Machinery.

San Agustin, J., Hansen, J. P., Witzner Hansen, D., & Jensen, H. T. S. H. (2009). Low-cost gaze pointing and EMG clicking. In Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3247-3252). Association for Computing Machinery.

Tosca, S. P., & Klastrup, L. (2009). MMOGs and the Ecology of Fiction: Understanding LOTRO as a Transmedial World. In Breaking New Ground: Innovation in Games, Play, Practice and Theory (pp. net). DIGRA.

Sokoler, T., & Vallgårda, A. K. A. (2009). Material focus: Exploring properties of computational composites. In Proceedings of the 27th international conference on Human factors in computing systems (pp. 4147-4152). Association for Computing Machinery.

Ling, R., & Donner, J. (2009). Mobile Communication London: Polity Press.

Ling, R., & Campbell, S. (2009). Mobile Communication: Bringing us together or tearing us apart?: Mobile comunication research series Transaction Publishers.

Ling, R. (2009). Mobile telephony and social cohesion. Paper presented at, Laguna Beach, CA, United States.

Tosca, S. P. (2009). More than a Private Joke: Cross-Media Parody in Roleplaying Games. Cinema Journal, 48(3), 129-135.

Keates, S. (2009). Motor impaired users and universal access. In Universal Access Handbook Chapter 5.14.(pp. 5.1). Taylor & Francis.

Monsen, K. E., Canright, G., Sundsøy, P. R., Johannes, B., & Ling, R. (2009).

Barrett, M., Jensen, H. T. S. H., & San Agustin, J. (2009). Performance Evaluation of a Low-Cost Gaze Tracker for Eye Typing. In Proceedings of the 5th Conference on Communication by Gaze Interaction: COGAIN 2009 COGAIN.

Stald, G. B., & Haddon, L. (2009). Research Patterns. In Stald, G., & Haddon, L. (Eds.), Cross-Cultural Contexts of Research: Factors Influencing the Study of Childrenand the Internet in Europe (1 ed.) (pp. 12-26). London: London School of Economics and Political Science.

Ling, R. (2009). Review of: Portable Communities: The social dynamics of online and mobile connectedness. by Mary Chayko. American Journal of Sociology, 115(3), 948-950.

Ling, R. (2009). Review of Wonder Phone in the Land of Miracles: Mobile telephony in Israel by Akiba A. Cohen, Dafna Lemish and Amit M. Schejter. Media Frames: Israeli Journal of Communication, 3, 167-171.

Staunstrup, J., Hansen, J. P., Glenstrup, A. J., Hildebrandt, T., Tung, F., Yu, L., Li, W., Lin, H., & CHU, W. (2009). Services in Context. Computer Systems & Applications, 18(6), 161.

Møllenbach, E., Hansen, J. P., Lillholm, M., & Gale, A. (2009). Single stroke gaze gestures. In Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems (pp. 4555-4560). Association for Computing Machinery.

Bergström, J., Mazé, R., Redströmand, J., & Vallgårda, A. K. A. (2009). Symbiots: Conceptual Interventions Into Urban Energy Systems. In Nordic Design Research Conference: Engaging Artifacts Nordes.

Ling, R. (2009). Technology for mobility (revised). In The international encyclopedia of communication (2 ed.) (pp. 3136-3140). Oxford: Wiley-Blackwell.

Klastrup, L. (2009). Telling & Sharing? Understanding Mobile Stories & the Future of Narratives: -. Leonardo Electronic Almanac, 16(1-2).

Tosca, S. P. (2009). The Lyrical Quality of Links. In Reading Hypertext (pp. 99-103). Boston: Eastgate.

Klastrup, L. (2009). The Worldness of EverQuest:  - Exploring a 21st Century Fiction. Game Studies, 9(1).

Ling, R., & Sundsøy, P. R. (2009). The iPhone and mobile access to the internet. In Samaraj, R. (Ed.), Mobile communications pre-conference of the ICA: Mobile 2.0 Beyond Voice (pp. 1- 9).

Ling, R., & Bashir, N. (2009). The potential for mobile communication to contribute to a better environment: Possibilities and threats. In Katz, J. (Ed.), Mobile communication and social policy (pp. 1).

Ling, R. (2009). The rise of the mobile divides. Paper presented at, Oxford, United Kingdom.

Malmborg, L., & Schick, L. (2009). Unfolding and Refolding Embodiment into the Landscape of Ubiquitous Computing. In Proceedings of Digital Art and Culture 2009: After media: embodiment and context (pp. 1-6). University of California Press.

Jørgensen, A. H. (2009). What Do IT-People Know About the (Nordic) History of Computers and User Interfaces?: A Preliminary Survey. In History of Nordic Computing 2 (pp. 38-44). (IFIP Advances in Information and Communication Technology; 303/2009). Springer Publishing Company.

Ling, R. (2009). What would Durkheim have thought?: Living in (and with) the information society. In Alampay, E. A. (Ed.), Living the Information Society (pp. 1 - 23). Singapore: Institute of Southeast Asian Studies.

Tosca, S. P. (2009). ¿Jugamos una de vampiros? De cómo cuentan historias los videojuegos. Comunicación, 1(7), 80-93.

1.4. 2008

Valtysson, B. (2008). Access Culture: How Digital Communication and New Media Platforms Increase Cultural Participation. Paper presented at, Istanbul, Turkey.

Valtysson, B. (2008). Access Culture: The Remixable Culture of Prosumers and the Cultural Policy of the European Union

Mollenbach, E., Stefansson, T., & Hansen, J. P. (2008). All eyes on the monitor: gaze based interaction in zoomable, multi-scaled information-spaces. In IUI '08: Proceedings of the 13th international conference on Intelligent user interfaces (pp. 373-376). Association for Computing Machinery.

Jørgensen, A. H. (2008). Book Review: Designing Interactions by Bill Moggridge. MIT Press, 2007. Digital Creativity, 19(1), 73.

Jensen, J. L., Klastrup, L., & Hoff, J. V. (2008). Brugen af "Sociale Medier" online i valgkampen 2007. In Internettets rolle under folketingsvalget 2007 (pp. 37-46). FDIM.

Johansen, S. A., Noergaard, M., & Soerensen, J. R. (2008). Can eye tracking boost usability evaluation of computer games?. In CHI 2008: Evaluating User Experiences in Games (2008 ed.)

Ling, R., & Hadden, L. (2008). Children, youth and the mobile telephone. In Dortner, K., & Livingstone, S. (Eds.), International Handbook of Children, Media and Culture (pp. 137 - 151). Sage Publications, Incorporated.

Petersen, S. M. (2008). Common Banality: The Affective Character of Photo Sharing, Everyday Life and Produsage Cultures IT-Universitetet i København.

Stald, G. B., & Fetveit, A. (2008). Digital Aesthetics and Communication.: Northern Lights, Film & Media Studies Yearbook 2007. Northern Lights.

Campbell, S., & Ling, R. (2008). Effects of mobile media.. In Bryant, J., & Oliver, M. (Eds.), Media effects:: Advances in theory and research (3. ed. ed.) Mahwah, NJ: Routledge Mental Health.

Witzner Hansen, D. (2008). INV.A61B3/113 G06F3/01.

Klastrup, L. (2008). Forsker og Blogger: Webloggen er et forsknings- og fællesskabsværktøj, som skaffer forskeren en bred læserkreds. Humaniora, 23(2), 22-29.

Mateo, J. C., San Agustin, J., & Hansen, J. P. (2008). Gaze beats mouse: hands-free selection by combining gaze and emg. In Conference on Human Factors in Computing Systems: CHI '08 extended abstracts on Human factors in computing systems (pp. 3039-3044). Association for Computing Machinery.

Ling, R. (2008). Guest introduction.. Mass Communicator, 2(1).

San Agustin, J., Mateo, J. C., & Hansen, J. P. (2008). Hands-free selection by combining gaze and EMG. Paper presented at, Lund, Sweden.

Jensen, H. T. S. H., Hansen, J. P., & Mateo, J. C. (2008). How Can Tiny Buttons Be Hit Using Gaze Only?. In Istance, H., Štěpánková, O., & Bates, R. (Eds.), Proceedings of COGAIN 2008 ‘Communication, Environment and Mobility Control by Gaze’ (pp. 38-42). CTU Publishing House.

Jørgensen, A. H. (2008). Håndtering af ambitioner og forventninger i vejledning af skriftlige projekter: To metaforer. In Skov, S., & Jørgensen, P. S. (Eds.), Skriv Godt: Festskrift til Lotte Rienecker i anledning af hendes 50 års fødselsdag d. 27. maj 2008 (pp. 63-66). Copenhagen: Samfundslitteratur.

Jørgensen, A. H. (2008). Håndtering af ambitioner og forventninger i vejledning af skriftlige projekter: to metaforer.. In Skov, S., & Jørgensen, P. S. (Eds.), Skriv Godt: Festskrift til Lotte Rienecker i anledning af hendes 50 års fødselsdag d. 27. maj 2008 (pp. 63-66). Samfundslitteratur.

Trewin, S., Keates, S., & Moffatt, K. (2008). Individual responses to a method of cursor assistance. Disability and Rehabilitation: Assistive Technology, 3(1&2), 2 - 21.

Stald, G. B. (2008). Institutional processes. In Stald, G., & Haddon, L. (Eds.), Cross-Cultural Contexts of Research: Factors influencing the Study of Children and the Internet in Europe (1 ed.) (pp. 32-45). London: London School of Economics and Political Science.

Tosca, S. P. (2008). La Ludología Frente Al Hipertexto. In López, D. R., & Cabrerizo, A. S. (Eds.), Literaturas Del Texto Al Hipermedia (1 ed.) (pp. 290-300). Rubi, Barcelona: Anthropos Editorial,.

Aoki, H., Hansen, J. P., & Itoh, K. (2008). Learning to interact with a computer by gaze. Behavior and Information Technology, 27(4), 339-344.

Vertongen, P., & Hansen, D. W. (2008). Location-based Services using Image Search. In 2008 IEEE Workshop on Applications of Computer Vision (pp. 1-6). (IEEE Workshop on Applications of Computer Vision). IEEE.

Witzner Hansen, D., Alapetite, A. P. B., Holdgaard, N., Simonsen, C., & Vilsholm, R. L. (2008). Location-based solutions in the Experience centre.

Petersen, S. M. (2008). Loser Generated Content: From Participation to Exploitation. First Monday, 13(3).

Jensen, M. B. (2008). Metodisk prioritering af online og offline kommunikation: om brugercentrisk markedskommunikationsoptimering Copenhagen: IT-Universitetet i København.

Stald, G. B. (2008). Mobile Identity: Youth, Identity, and Mobile Communication Media. In Buckingham, D. (Ed.), Youth, Identity, and Digital Media (pp. 143-164). MIT Press.

Ling, R. (2008). Mobile communication and teen emancipation. In Goggin, G., & Hjorth, L. (Eds.), Mobile Technologies:: From Telecommunications to Media (pp. 50 - 60). Routledge Mental Health.

Tall, M. (2008). NeoVisus: Gaze Interaction Interface. In Istance, H., Štěpánková, O., & Bates, R. (Eds.), Proceedings of COGAIN 2008: ‘Communication, Environment and Mobility Control by Gaze’ (pp. 47-51).

Ling, R. (2008). New Tech, New Ties:: How mobile communication is reshaping social cohesion MIT Press.

Hansen, D. W., Jensen, H. S., Hansen, J. P., & Møllenbach, E. (2008). Noise tolerant selection by gaze-controlled pan and zoom in 3D: Proceedings of the 2008 symposium on Eye tracking research & applications. In Räihä, K., & Duchowski, A. (Eds.), Proceedings of the 2008 symposium on Eye tracking research & applications (pp. 205-212). Association for Computing Machinery.

Klastrup, L. (2008). Når kommunikationen går sine egne veje...: Klumme. K O M Magasinet, (33).

San Agustin, J., & Hansen, J. P. (2008). Off-the-Shelf Mobile Gaze Interaction. In Istance, H., Štěpánková, O., & Bates, R. (Eds.), Proceedings of COGAIN 2008 ‘Communication, Environment and Mobility Control by Gaze’ (pp. 6-10). CTU Publishing House.

Vallgårda, A. K. A. (2008). PLANKS: a computational composite. In Gulz, A., Magnusson, C., Malmborg, L., Eftring, H., Jönsson, B., & Tollmar, K. (Eds.), ACM International Conference Proceeding Series: NordiCHI 2008 Building Bridges, Proceedings of the 5th Nordic conference on Human-computer interaction (pp. 569-574). Association for Computing Machinery.

Jørgensen, A. H. (2008). Portraying User Interface History. In Proceedings of the Eighth Danish Human-Computer Interaction Research Symposium, 20th November 2008 (pp. 9-12). Aalborg Universitetsforlag.

Sokoler, T., & Svensson, M. S. (2008). PresenceRemote:  Embracing Ambiguity in the Design of Social TV for Senior Citizens. Lecture Notes in Computer Science, 5066, 158-162.

Darkner, S., Witzner Hansen, D., Paulsen, R. R., & Larsen, R. (2008). Robust registration for change detection. Paper presented at, .

Ling, R. (2008). Should we be concerned that the elderly don't text?. Information Society, 24(5), 334-341.

Ling, R. (2008). Taken for granted: The infusion of the mobile phone in society. Interactions (New York), 15(6), 55-58.

Ling, R. (2008). Taken for granted . . . ness: Keynote address for the AoIR. Paper presented at, Copenhagen, Denmark.

Jørgensen, A. H. (2008). Taking Stock of User Interface History. In Proceedings of the 5th Nordic conference on Human-computer interaction: NordiCHI 2008, Building Bridges (pp. 479-482). Association for Computing Machinery.

Ling, R. (2008). Technology for mobility. In Donsbach, W. (Ed.), The international encyclopedia of communication (pp. 3136-3140). Oxford: Blackwell Publishing Ltd.

Traugott, M., Joo, S., Ling, R., & Quan, Y. (2008). The Mobile Phone:: an Essential Item for the US Public. In Hartmann, M., Höflich, J. R., & Rössler, P. (Eds.), After the Mobile Phone?: Social Changes and the Development of Mobile Communication (pp. 173-184). Frank & Timme GmbH.

Ling, R., & Campbell, S. W. (2008). The Reconstruction of Space and Time: Mobile Communication Practices New Jersey: Transaction Publishers.

Valtysson, B. (2008). The Remixable Culture of Prosumers and the Role of Public Libraries. Paper presented at, Reykjavik, Iceland.

Ling, R. (2008). The mediation of ritual interaction via the mobile telephone. In Katz, J. E. (Ed.), Handbook of mobile communication studies (pp. 317-344). MIT Press.

Ling, R. (2008). The role of mobile communication in the maintenance of the intimate sphere. In Ling, R., Campbell, S., & Fernback, J. (Eds.), 2008 ICA pre-conference on mobile communication Toronto

Ling, R. (2008). The social networks of teens and young adults. Telektronikk, (1), 41-52.

Ling, R. (2008). The “unboothed” phone: Goffman and the use of mobile communication. Paper presented at, Erfurt, Germany.

Berglund, A., Gottlieb, M., Daniels, M., Glenstrup, A. J., Pears, A., & Hansen, J. P. (2008). Three Ways of Globalizing IT Engineering Education: Experiences from Two European Universities. In Ikke angivet Zhejiang University.

Svensson, M. S., & Sokoler, T. (2008). Ticket-to-talk-television: designing for the circumstantial nature of everyday social interaction. In ACM International Conference Proceeding Series; Vol. 358: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges (pp. 334-343). Association for Computing Machinery.

Ling, R. (2008). Trust, cohesion and social networks:: The case of quasi-illicit photos in a teen peer group. In Budapest conference on Mobile Communications

Jørgensen, A. H., & Myers, B. A. (2008). User Interface History. In Proceedings of CHI 2008: Extended abstracts on Human factors in computer systems (pp. 2415-2418). Association for Computing Machinery.

Tosca, S. P. (2008). Videojuegos: el entretenimiento del tercer milenio. In Clúa, I. (Ed.), Género y cultura popular: Estudios culturales I (pp. 263-289). Bellaterra (Cerdanyola del Vallés), Spanien: Ediciones UAB.

Klastrup, L. (2008). What Makes World of Warcraft a World?: A Note on Death and Dying. In Digital Culture, Play, and Identity: A World of Warcraft Reader (pp. 143-166). Massachusetts, Boston, USA: MIT Press.

Jensen, H. S., Hansen, J. P., & Mateo, J. C. (2008). Zoom selection by gaze. In Scandinavian Workshop on Applied Eye Tracking

Valtysson, B. (2008). Ósamhljóma samlyndi: Við, þeir og allir hinir. In Íslam með afslætti Nýhil.

1.5. 2007

Vallgårda, A. K. A., & Redström, J. (2007). Computational composites. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 513 - 522). Association for Computing Machinery.

Stald, G. B. (2007). Mobile monitoring: Questions of trust, risk, and democracy in young Danes' uses of mobile phones.. In Dahlgren, P. (Ed.), Young Citizens and New Media: Learning for Democratic Participation (pp. 205-225). Routledge Mental Health.

Valtysson, B. (2007). Om internetkunst. In Om...: Festkompendium til Niels Erik Wille - Om performance-design, sprog og visuel kultur Roskilde.

1.6. 2006

Valtysson, B. (2006). Mapping the Future Cultural Policy of the European Union: The Intersection of Digital Communication, New Media and Progressive Cultural Politics. Nordisk Museologi.

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