Georgios Yannakakis is Associate Professor at the IT University of Copenhagen

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Refereed Conference and Workshop Papers  

2010

  • J. Togelius, G. N. Yannakakis K. O. Stanley, and C. Browne, "Search-based Procedural Content Generation," in Proceedings of the EvoStar Conference, LNCS, April 2010, Springer [pdf]

2009

  • T. Kannetis, A. Potamianos, and G. N. Yannakakis, "Fantasy, Curiosity and Challenge as Adaptation Indicators in Multimodal Dialogue Systems for Preschoolers," in Proceedings of the Workshop on Child, Computer and Interaction (WOCCI'09), ICMI'09, November 2009, Cambridge, MA, ACM press.
  • G. N. Yannakakis, "Learning from Preferences and Selected Multimodal Features of Players," in Proceedings of the Int. Conf. on Multimodal Interfaces (ICMI'09), November 2009, Cambridge, MA, ACM press. [pdf]
  • M. Schwartz, H. P. Martinez, G. N. Yannakakis, and A. Jhala, "Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge,'' in Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE'09), October 2009. AAAI Press. [pdf]
  • C. Pedersen, J. Togelius, and G. N. Yannakakis, "Optimization of platform game levels for player experience,'' in Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE'09), October 2009. AAAI Press. [pdf]
  • C. Pedersen, J. Togelius, and G. N. Yannakakis, "Modeling Player Experience in Super Mario Bros" in Proceedings of the IEEE Symposium on Computational Intelligence and Games, Milan, September, 2009. [pdf]
  • A. Drachen, A. Canossa, and G. N. Yannakakis, "Player Modeling using Self-Organization in Tomb Raider: Underworld'' in Proceedings of the IEEE Symposium on Computational Intelligence and Games, Milan, September, 2009. [pdf]
  • H. P. Martinez, A. Jhala, and G. N. Yannakakis, "Analyzing the Impact of Camera Viewpoint on Player Psychophysiology,'' in Proceedings of the Int. Conf. on Affective Computing and Intelligent Interaction (ACII'09), Amsterdam, The Netherlands, September 2009. [pdf]
  • G. N. Yannakakis, "Game Adaptivity Impact on Affective Physical Interaction," in Proceedings of the Int. Conf. on Affective Computing and Intelligent Interaction (ACII'09), Amsterdam, The Netherlands, September 2009. [pdf]
  • G. N. Yannakakis, "Preference Learning for Affective Modeling," in Proceedings of the Int. Conf. on Affective Computing and Intelligent Interaction, Amsterdam, The Netherlands, September 2009. [pdf]

2008

  • G. N. Yannakakis, "How to Model and Augment Player Satisfaction: A Review," in Proceedings of the 1st Workshop on Child, Computer and Interaction, ICMI'08, Chania, Crete, October, 2008. ACM Press (invited paper). [pdf]
  • J. K. Olesen, G. N. Yannakakis, and J. Hallam, "Real-time challenge balance in an RTS game using rtNEAT," in Proceedings of the IEEE Symposium on Computational Intelligence and Games, pp. 87-94, Perth, December, 2008. [pdf]
  • G. N. Yannakakis, and J. Hallam, "Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction," in Proceedings of the IEEE Symposium on Computational Intelligence and Games, pp. 103-110, Perth, December, 2008. [pdf]

2007

  • G. N. Yannakakis, and J. Hallam, "Entertainment Modeling in Physical Play through Physiology beyond Heart-Rate," in Proceedings of the Int. Conf. on Affective Computing and Intelligent Interaction, Lecture Notes in Computer Science, vol. 4738 Lisbon, pp. 256-267, Portugal, September, 2007. Springer-Verlag. [pdf]
  • G. N. Yannakakis, and J. Hallam, "Feature Selection for Capturing the Experience of Fun," in Proceedings of the AIIDE'07 Workshop on Optimizing Player Satisfaction, AAAI Press Technical Report WS-01-01, pp. 37-42, Stanford, USA, June, 2007. AAAI Press. [pdf]
  • G. N. Yannakakis and J. Hallam, "Game and Player Feature Selection for Entertainment Capture,'' in Proceedings of the IEEE Symposium on Computational Intelligence and Games, pp. 244-251, Hawaii, USA, 2007. [pdf]

2006

  • G. N. Yannakakis, J. Hallam and H. H. Lund, "Capturing Entertainment through Heart-rate Dynamics in the Playware Playground," in Proceedings of the 5th International Conference on Entertainment Computing, Lecture Notes in Computer Science, vol. 4161, pp. 314-317, Cambridge, UK, September 20-22, 2006. Springer-Verlag. [pdf]
  • G. N. Yannakakis, H. H. Lund and J. Hallam, "Modeling Children's Entertainment in the Playware Playground," in Proceedings of the IEEE Symposium on Computational Intelligence and Games, pp. 134-141,  Reno, USA, May, 2006. [pdf]
  • G. N. Yannakakis, J. Hallam and H. H. Lund, "Comparative Fun Analysis in the Innovative Playware Game Platform," in Proceedings of the 1st World Conference for Fun 'n Games, pp. 64-70, Preston, England, June 26-28, 2006. [pdf]
  • F. Hammer and G. N. Yannakakis, "Promoting Children's Physical Activity using Adaptive Playgrounds," in Proceedings of the 4th European Youth Heart Study Symposium: Children, Physical Activity & Health, Odense, Denmark, 24-25 April, 2006.[doc]
  • G. N. Yannakakis, and J. Hallam, "Towards Capturing and Enhancing Entertainment in Computer Games," in Proceedings of the 4th Hellenic Conference on Artificial Intelligence, Lecture Notes in Artificial Intelligence, vol. 3955, pp. 432-442, Heraklion, Crete, Greece, 18-20 May, 2006. Springer-Verlag. [pdf]
  • V. P. Valdramidis, G. N. Yannakakis, A. H. Geeraerd, and J. F. Van Impe, ''Description of the induced heat resistance of Escherichia coli K12 during dynamic heat processes by using artificial neural networks,'' in Proceedings of the 2nd International Conference on Microbiological Risk Assessment: Foodborne Hazards, Sydney, February, 2006.
  • V. P. Valdramidis, G. N. Yannakakis, A. H. Geeraerd, and J. F. Van Impe, ''Artificial Neural Networks as a tool for incorporating microbial stress adaptations in the quantification of microbial inactivation,'' in Proceedings of the 9th European conference on Food Industry and Statistics, pp. 209-217, Montpellier, France, January, 2006. [pdf]

2005

  • G. N. Yannakakis, J. Hallam and J. Levine, ''Evolutionary Computation Variants for Cooperative Spatial Coordination,'' in Proceedings of the 2005 IEEE Congress on Evolutionary Computation, pp. 2715-2722, Edinburgh, UK, 2005. [pdf
  • G. N. Yannakakis, and J. Hallam, "A Scheme for Creating Digital Entertainment with Substance,'' in Proceedings of the Workshop on Reasoning, Representation, and Learning in Computer Games, 19th International Joint Conference on Artificial Intelligence (IJCAI), pp. 119- 124, Edinburgh, UK, 2005. [pdf]
  • G. N. Yannakakis, and J. Hallam, "A Generic Approach for Generating Interesting Interactive Pac-Man Opponents,'' in Proceedings of the IEEE Symposium on Computational Intelligence and Games, pp. 94-101, Essex University, April 4-6, 2005. [pdf]
  • G. N. Yannakakis, and M. Maragoudakis, "Player Modeling Impact on Player's Entertainment in Computer Games,'' in Proceedings of the 10th International Conference on User Modeling, Lecture Notes in Computer Science, vol. 3538, pp. 74-78, Edinburgh, July 24-30, 2005. [pdf]

2004

  • G. N. Yannakakis, and J. Hallam, "Interactive Opponents Generate Interesting Games,'' in Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design and Education (CGAIDE), pp. 240-247, Microsoft Campus, Reading, UK, November, 2004. [pdf]
  • G. N. Yannakakis, and J. Hallam, "Evolving Opponents for Interesting Interactive Computer Games,'' in Proceedings of the 8th International Conference on the Simulation of Adaptive Behavior (SAB'04); From Animals to Animats 8, pp. 499-508, Los Angeles, CA, USA, July 13-17, 2004. The MIT Press. [pdf]
  • G. N. Yannakakis, J. Levine, and J. Hallam, "An Evolutionary Approach for Interactive Computer Games,'' in Proceedings of the 2004 IEEE Congress on Evolutionary Computation, pp. 986-993, Portland, Oregon, USA, June 20-23, 2004. [pdf]

2003

  • G. N. Yannakakis, J. Levine, J. Hallam, and M. Papageorgiou, "Performance, robustness and effort cost comparison of machine learning mechanisms in FlatLand,'' in Proceedings of the 11th Mediterranean Conference on Control and Automation MED'03. IEEE, June 2003. [pdf]
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Last updated: 03/02/10