Georgios Yannakakis is Associate Professor at the IT University of Copenhagen

Home
Journal Papers
  • N. Shaker, J. Togelius, G. N. Yannakakis, B. Weber, T. Shimizu, T. Hashiyama, N. Sorenson, P. Pasquier, P. Mawhorter, G, Takahashi, G. Smith, R. Baumgarten, "The 2010 Mario AI Championship: Level Generation Track," IEEE Transactions on Computational Intelligence and AI in Games, 2011 (in print). [pdf] (The final publication is available at IEEE Xplore)
  • G. N. Yannakakis and J. Togelius, "Experience-driven Procedural Content Generation," IEEE Transactions on Affective Computing, 2011 (in print). [pdf] (The final publication is available at IEEE Xplore)
  • J. Togelius, G. N. Yannakakis, K. O. Stanley and C. Browne, "Search-based Procedural Content Generation: A Taxonomy and Survey," IEEE Transactions on Computational Intelligence and AI in Games, 2011 (in print). [pdf] (The final publication is available at IEEE Xplore)
  • G. N. Yannakakis, H. P. Martinez and A. Jhala, "Towards Affective Camera Control in Games," User Modeling and User-Adapted Interaction, Vol. 20, issue 4, October 2010, Springer. [pdf] (The final publication is available at www.springerlink.com)
  • C. Pedersen, J. Togelius and G. N. Yannakakis, "Modeling Player Experience for Content Creation." IEEE Transactions on Computational Intelligence and AI in Games 1(2):121-133, June, 2009. [pdf]
  • G. N. Yannakakis, and J. Hallam, "Real-time Game Adaptation for Optimizing Player Satisfaction," IEEE Transactions on Computational Intelligence and AI in Games, vol. 1, issue 2, pp. 121-133, June 2009. [pdf].
  • G. N. Yannakakis, M. Maragoudakis, and J. Hallam, "Preference Learning for Cognitive Modeling: A Case Study on Entertainment Preferences," IEEE Systems, Man and Cybernetics; Part A: Systems and Humans, vol. 39, no. 6, pp. 1165-1175, November 2009.[pdf]
  • G. N. Yannakakis, and J. Hallam, "Entertainment Modeling through Physiology in Physical Play," International Journal of Human-Computer Studies, vol. 66, issue 10, pp. 741-755, October 2008. [pdf][doi]
  • G. N. Yannakakis, J. Hallam and H. H. Lund, "Entertainment Capture through Heart Rate Activity in Physical Interactive Playgrounds," User Modeling and User-Adapted Interaction, Special Issue on Affective Modeling and Adaptation, vol. 18, no. 1-2, pp. 207-243, February 2008. [pdf]
  • G. N. Yannakakis, and J. Hallam, "The AIIDE'07 Workshop on Optimizing Player Satisfaction," AI Magazine, vol. 28, no. 4, pp. 131-132, AAAI Press, 2007. [pdf]
  • G. N. Yannakakis, and J. Hallam, "Modeling and Augmenting Game Entertainment through Challenge and Curiosity,"  International Journal on Artificial Intelligence Tools, vol. 16, issue 6, pp. 981-999, December 2007. [pdf]
  • G. N. Yannakakis, and J. Hallam, "Towards Optimizing Entertainment in Computer Games," Applied Artificial Intelligence, 21:933-971, 2007. [pdf]
  • G. N. Yannakakis, J. Levine, and J. Hallam, "Emerging Cooperation with Minimal Effort. Rewarding over Mimicking,'' IEEE Transactions on Evolutionary Computation, vol. 11, issue 3, pp. 382-396, June 2007. [pdf]
  • G. N. Yannakakis, and J. Hallam, "A Generic Approach for Obtaining Higher Entertainment in Predator/Prey Computer Games,"  Journal of Game Development, vol. 1, issue 3, pp. 23-50, December, 2005. [pdf]
  • G. N. Yannakakis, ''Book Review: AI Game Development; Synthetic Creatures with Learning and Reactive Behaviors,'' ACM Computers in Entertainment, vol. 3, issue 1, January/March, 2005. [pdf]

 Papers under review

  • G. N. Yannakakis, and J. Hallam, "A Comparison of Genetic and Distributional Search With Respect to Problem Epistasis." (working paper)
Contact
Publications
Journals
Conferences
Book Chapters
Reports & theses
Projects
Research
Player Satisfaction Modeling
FlatLand
Physical Game Interaction
Teaching

 

 

 

Last updated: 28/08/10