Journal Papers
- N. Shaker, J. Togelius, G. N. Yannakakis, B. Weber, T. Shimizu, T. Hashiyama, N. Sorenson, P. Pasquier, P. Mawhorter, G, Takahashi, G. Smith, R. Baumgarten, "The 2010 Mario AI Championship: Level Generation Track,"
IEEE Transactions on Computational Intelligence and AI in Games, 2011 (in
print). [pdf]
(The
final publication is available at IEEE Xplore)
- G. N. Yannakakis and J. Togelius, "Experience-driven
Procedural Content Generation,"
IEEE Transactions on Affective Computing, 2011 (in
print). [pdf]
(The
final publication is available at IEEE Xplore)
- J. Togelius, G. N. Yannakakis, K. O. Stanley and C. Browne, "Search-based
Procedural Content Generation: A Taxonomy and Survey,"
IEEE Transactions on Computational Intelligence and AI in Games, 2011 (in
print). [pdf]
(The
final publication is available at IEEE Xplore)
- G. N. Yannakakis, H. P. Martinez and
A. Jhala, "Towards Affective Camera Control in Games,"
User Modeling and User-Adapted Interaction, Vol. 20, issue 4, October 2010, Springer. [pdf]
(The
final publication is available at www.springerlink.com)
- C. Pedersen, J. Togelius and G. N. Yannakakis, "Modeling
Player Experience for Content
Creation." IEEE Transactions on
Computational Intelligence and AI in Games 1(2):121-133, June, 2009. [pdf]
- G. N. Yannakakis, and J. Hallam, "Real-time
Game Adaptation for Optimizing Player Satisfaction,"
IEEE Transactions on Computational Intelligence and AI in Games, vol.
1, issue 2, pp. 121-133, June 2009. [pdf].
- G. N. Yannakakis, M. Maragoudakis, and J. Hallam, "Preference
Learning for Cognitive Modeling: A Case Study on Entertainment Preferences,"
IEEE Systems, Man and Cybernetics; Part A: Systems and Humans, vol.
39, no. 6, pp. 1165-1175, November 2009.[pdf]
- G. N. Yannakakis, and J. Hallam, "Entertainment
Modeling through Physiology in Physical Play," International
Journal of Human-Computer Studies, vol. 66, issue 10, pp. 741-755,
October 2008. [pdf][doi]
- G. N. Yannakakis, J. Hallam and H. H. Lund, "Entertainment
Capture through Heart Rate Activity in Physical Interactive Playgrounds,"
User Modeling and User-Adapted Interaction, Special Issue on Affective
Modeling and Adaptation, vol. 18, no. 1-2, pp. 207-243, February 2008. [pdf]
- G. N. Yannakakis, and J. Hallam, "The AIIDE'07
Workshop on Optimizing Player Satisfaction," AI Magazine,
vol. 28, no. 4, pp. 131-132, AAAI
Press, 2007. [pdf]
- G. N. Yannakakis, and J. Hallam, "Modeling and
Augmenting Game Entertainment through Challenge and Curiosity,"
International Journal on Artificial Intelligence Tools, vol. 16, issue 6, pp. 981-999, December 2007. [pdf]
- G. N. Yannakakis, and J. Hallam, "Towards Optimizing
Entertainment in Computer Games," Applied Artificial
Intelligence, 21:933-971, 2007. [pdf]
- G. N. Yannakakis, J. Levine, and J. Hallam, "Emerging
Cooperation with Minimal Effort. Rewarding over Mimicking,'' IEEE
Transactions on Evolutionary Computation, vol. 11, issue 3, pp. 382-396,
June 2007. [pdf]
- G. N. Yannakakis, and J. Hallam, "A Generic Approach
for Obtaining Higher Entertainment in Predator/Prey Computer Games,"
Journal of Game Development, vol. 1, issue 3, pp. 23-50, December, 2005.
[pdf]
- G. N. Yannakakis, ''Book Review: AI Game Development;
Synthetic Creatures with Learning and Reactive Behaviors,'' ACM
Computers in Entertainment, vol. 3, issue 1, January/March, 2005. [pdf]
Papers under review
- G. N. Yannakakis, and J. Hallam, "A Comparison of
Genetic and Distributional Search With Respect to Problem Epistasis."
(working paper)
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