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Augmented-Reality (Playware Playground) Games Research

Description
The Playware prototype playground
consists of several building blocks (i.e. tangible tiles) that allow for the
game designer (e.g. the child) to develop a significant number of different
games (e.g. Bug-Smasher, Space-Invaders) within the same platform. The overall
technological concept of Playware is based on intelligent physical identities
(tiles) that incorporate processing power, communication, input and output,
focusing on the role of the morphology-intelligence interplay in developing game
platforms.
The principal goal here is to construct
user models of a class of game-playing experience. Specifically, the aim is that
models can predict the answers to which variants of a given game are more or
less “fun.” This approach is referred to as Entertainment Modeling.
Entertainment generated by a physical game experience is captured through
features extracted from user-game interaction and user’s physiological state and
feature selection is used for choosing the appropriate set of features that
successfully predict expressed entertainment preferences. The output of the
constructed model is a real number in the range [0, 1] such that more enjoyable
games receive higher numerical output. This basic approach of entertainment
modeling is applicable to a variety of games, both computer and physical using
features derived from physiological data and/or from the interaction of player
and opponent measured through game parameters.
The proposed approach can be used for
adaptation of the game’s entertainment features (challenge, curiosity) according
to the player’s individual playing and physiological features in real-time. The
key to this is the observation that the models relate features to an
entertainment value. It is therefore possible in principle to infer what changes
to game features (given embedding of the features in the model) will cause an
increase in the entertainment value of the game, and to adjust game parameters
to make those changes.
Videos
Anders,
Marie-Laura
and
Michelle
playing Bug-Smasher (12MB each video)
Real-time Adaptive Bug-Smasher
Mads and
Christian
(~8MB each video)
Media Coverage
-
"Computer
game shifts up a gear if kids act bored,"
New Scientist magazine, issue
2622, 24 September 2007, page 27 [article]
-
"Computer
game hots up if kids act bored,"
SciITNews.com [article]
-
"Gra,
która podgrzewa atmosferę,"
KopalniaWiedzy.pl.com
[article]
(in Polish)
Further interested in Augmented-Reality
Games
research?
Papers about Playware Playground
- G. N. Yannakakis, J. Hallam and H. H. Lund, "Entertainment
Capture through Heart Rate Activity in Physical Interactive Playgrounds,"
User Modeling and User-Adapted Interaction, Special Issue: Affective
Modeling (to appear) [pdf]
- G. N. Yannakakis, and J. Hallam, "Modeling and
Augmenting Game Entertainment through Challenge and Curiosity,"
International Journal on Artificial Intelligence Tools, vol. 16, issue 6, pp. 981-999, December 2007. [pdf]
- G. N. Yannakakis, and J. Hallam, "Entertainment
Modeling in Physical Play through Physiology beyond Heart-Rate," in
Proceedings of the Int. Conf. on Affective Computing and Intelligent
Interaction, Lecture Notes in Computer Science, vol. 4738 Lisbon, pp.
256-267, Portugal,
September, 2007. Springer-Verlag [pdf].
- G. N. Yannakakis, and J. Hallam, "Feature Selection
for Capturing the Experience of Fun," in Proceedings of the AIIDE'07
Workshop on Optimizing Player Satisfaction, AAAI Press Technical Report
WS-01-01, pp. 37-42, Stanford, USA, June, 2007. AAAI Press [pdf]
- G. N. Yannakakis and J. Hallam, "Game and Player
Feature Selection for Entertainment Capture,'' in Proceedings of the
IEEE Symposium on Computational Intelligence and Games, pp. 244-251,
Hawaii, USA, 2007. [pdf]
- G. N. Yannakakis, J. Hallam and H. H. Lund, "Capturing
Entertainment through Heart-rate Dynamics in the Playware Playground,"
in Proceedings of the 5th International
Conference on Entertainment Computing, Lecture
Notes in Computer Science, vol. 4161, pp. 314-317, Cambridge, UK,
September 20-22, 2006. Springer-Verlag. [pdf]
- G. N. Yannakakis, H. H. Lund and J. Hallam, "Modeling
Children's Entertainment in the Playware Playground," in Proceedings
of the IEEE Symposium on Computational Intelligence and Games, pp.
134-141, Reno, USA, May, 2006. [pdf]
- G. N. Yannakakis, J. Hallam and H. H. Lund, "Comparative
Fun Analysis in the Innovative Playware Game Platform," in
Proceedings of the 1st World Conference for Fun 'n Games, pp. 64-70,
Preston, England, June 26-28, 2006. [pdf]
- F. Hammer and G. N. Yannakakis, "Promoting
Children's Physical Activity using Adaptive Playgrounds," in Proceedings
of the 4th European Youth Heart Study
Symposium: Children, Physical Activity & Health,
Odense, Denmark, 24-25 April, 2006.[doc]
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