Georgios Yannakakis is Associate Professor at the IT University of Copenhagen

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Positions

Associate Professor, IT University of Copenhagen (ITU); member of the Center for Computer Games Research (CCGR); director of the special interest group in Game AI at ITU (since 2008).
Assistant Professor, ITU, CCGR (2007-2009).
Post-doctoral Fellow, Maersk Mc-kinney Moller Institute, University of Southern Denmark, working on the CEPEG project (2006-2007).
 
Education
 
Ph.D. in Informatics, School of Informatics, Institute of Perception, Action and BehaviourUniversity of Edinburgh, UK (2006).

Research Interests

Machine Learning, Artificial Life, Evolutionary Computation, Neural Networks, Multi-Agent Systems & Emergent Cooperation, AI in Computer Games, Entertainment Modeling in Computer and Interactive Physical Games, User Modeling, Affective Computing

Current and Forthcoming Activities

Co-Organizer of the ACII 2011 Emotion in Games (EmoGames) Workshop, Oct-9, Memphis, USA.

Co-Organizer of the ICMI 2011 AFFINE Workshop, November, Alicante, Spain.

Guest Editor of the Special Issue on Computational Aesthetics and Games, IEEE Transactions on Computational Intelligence and AI in Games

Tutorials and Special Sessions Chair of the IEEE Computational Intelligence and Games Conference, Granada, 2012

Game Competition Chair of the 8th Int. Conf. on Advances in Computer Entertainment Technology, Lisbon, 2011

New RTI research project funded: Games for Health: 2010-2012

New FP7-ICT research project funded: Social games for conflIct REsolution based on natural iNteraction (SIREN): 2010-2013

New FTP research project funded: Adaptive Game Content using Computational Intelligence (AGameComIn): 2009-2012

Associate Editor of the IEEE Transactions on Affective Computing

Associate Editor of the IEEE Transactions on Computational Intelligence and AI in Games

Chair of the IEEE Task force on Player Satisfaction Modeling, IEEE Computational Intelligence Society

Past Activities

Tutorials and Special Sessions Chair of the IEEE Computational Intelligence and Games Conference, Seoul, 2011

Chair of the EvoGames event of the EvoStar 2011 conference, Torino, Italy, April 2011

Tutorials Chair of the IEEE Games Innovation Conference, Hong Kong, December 2010

General Chair of the IEEE Conference on Computational Intelligence and Games, Copenhagen, Denmark, August 2010

Chair of the EvoGames event of the EvoStar 2010 conference, Istanbul, Turkey, April 2010

Sponsorship Chair of the IEEE Symposium on Computational Intelligence and Games, Milan, Italy, September 2009

Chair of the Special Session on Player Satisfaction - IEEE Symposium on Computational Intelligence and Games, Perth, Australia, December 15-18, 2008

Chair of AIIDE'07 Workshop on Optimizing Player Satisfaction, Stanford University, California, June 6-8, 2007

Chair of SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games, Rome, Italy, October 1, 2006

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Publications
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Reports & theses
Projects
Research
Player Satisfaction Modeling
FlatLand
Physical Game Interaction
Teaching
 

Last updated: 06/09/11