Computerspil II

spring 2002

 

Weekly planner

This is work in progress, constantly updated with slides, information about guest speakers, presenters or new articles for readings. Each week contains information about content and what you have to do in advance in order to prepare. As a rule, the weekly planning for each teaching session will be fixed two weeks in advance, last minute changes will be communicated via email. There are in all 12 class sessions.


8/2: Introduction
(lecture slides)

Workshop: Play Tetris & Centipede.


15/2: Game Aesthetics: Reception, critics and players
(lecture slides)

Seminar: (presenter: Morten Greve)
- Hanes, Philip J. 2000. "The Advantages and Limitations of a Focus on Audience in Media Studies"
- Juul, Jesper. 1999. "The player and the game" (chapter 5 of his MA thesis A clash between game and narrative).
-
Rouse, Richard. 2001. "What players want" (chap. 1) in Game Design. Theory and Practice. Plano, USA: Wordware Publishing. (from now on, "Rouse", as it is the main book for the course)

Guest speaker: Aki Jaarvinen (website)
- Jaarvinen, Aki. 2001. "A Doom with a View". CGDT conference, Copenhagen.
(You can download the MOO log from the talk here.)

Workshop: Games analysis and critique
- Read two of the following chapters of Rouse in advance: 4, 8, 12, 16, 20. You are advised to use those with games you know about or can play during the week.


22/2: Game Aesthetics: Interaction & Instrumentalization
(lecture slides)

Seminar: (presenter: Marian Marchen)
- Murray, Janet H. 1997. "Agency" in Hamlet on the Holodeck. The Future of Narrative in Cyberspace. Cambridge: The MIT Press. P. 126-153. (kompendium)
- Rouse chap. 7. "The Elements of Gameplay" (coursebook).
- Ryan, Marie-Laure. "Beyond Myth and Metaphor: The Case of Narrative in Digital Media". 2001. In Gamestudies, vol. 1.

Guest speaker: Lisbeth Klastrup (website)

Workshop: Creating gameplay possibilities
- Rouse chap. 13. "Getting the Gameplay Working".


1/3: Game Aesthetics: Genres
(lecture slides)

Seminar: (presenter: Susana Tosca)
- Bates, Bob. 2001. "Genre-Specific Game Design Issues" in Game Design: The Art and Business of Creating Games. California: Prima Publishing. p. 48-74. (kompendium)
- Chick, Garry. 1989. "On the Categorization of Games". In Play & Culture, 1989, 2, 283-292. (kompendium)
- Wilhelmsson, Ulf. 2001. "What´s in those video games?" in Computer Games & Digital Textualities. Copenhagen: IT University of Copenhagen. P .44-54. (kompendium)

Guest speaker: Jesper Juul (slides on genres)

Workshop: Brainstorming + focus (you should have made your workgroups now)
- Rouse chaps. 3 and 5. "Brainstorming a Game Idea", "Focus".


8/3: The Multiplayer experience
(lecture slides)

Seminar: (presenter Tommy Dehli Nordkvist)
- Baron, Jonathan. 1999. "Glory and Shame: Powerful Psychology in Multiplayer Online Games", in Gamasutra.
- Bartle, Richard. "Hearts, clubs, diamonds, spades: Players who suit MUDs".
- Csikszentmihalyi, Mihaly. 1990. "Enjoyment and the Quality of Life" and "The Conditions of Flow" in Flow. The Psychology of Optimal Experience. New York: Harper. p. 43-77. (kompendium)

Guest speaker: Ragnhild Tronstad (website)
(You can download the MOO log from the talk here.)

Workshop: Storytelling
- Rouse chap. 11. "Storytelling".


15/3: Game Culture
(lecture slides)

Seminar: (presenter Sune Kobberø)
- Aycock, Alan. 1988. "Gens Una Sumus. Play as Metaculture". In Play & Culture, 1988, 1, 124-137. (kompendium)
- Morris, Sue. 2001. "Online Gaming Culture".
- Goffman, Ervin. 1972. "Fun in games". In Encounters. London: The Penguin Press. p.15-72 (kompendium)

Guest speaker: Mikkel Sørensen (website)
(slides)

Workshop: Artificial Intelligences
- Rouse chap. 9. "Artificial Intelligence".
- Roboforge and tutorial to get started (start by doing "Beginner's Guide" and "AI Made Easy") These are the questions you have to answer.


22/3: Game communities
(lecture slides)

Seminar: (presenter Charlotte Bloch)
- Ahuna, Cindy. 2001. "Online Game Communities Are Social in Nature".
- Kolko, Beth E. "Building a World with Words: the Narrative Reality of Virtual Communities".
- Sellers, Michael. 1997. "Looking Ahead: 10 Challenges for Designing Online Games and Communities
"

Guest speaker: Sue Morris (Game Culture website)
(You can download the MOO log from the talk here.)

Workshop: Field research in massively multiplayer online rpgs


EASTER HOLIDAY BREAK


ATTENTION! Not a Friday, but Wednesday! (room 3.13 at 9am)

3/4: Virtuelle verdener som spil (lecture by Troels Degn Johansson)

Seminar: (presenter: one of the Virtual Worlds course students)
- Aarseth, Espen. 1998. Allegories of Space. The Question of Spaciality in Computer Games. In Cybertext Year Book 2001.
- Chen, Steven / Brown, Duncan. "The Architecture of Level Design". In Gamasutra.
- Koster, Raph. "The Laws of Online World Design".
- Costikyan, Greg (1998): "Why Online Games Suck (And How to Design Ones That Don't)"

Guest speaker: VW students on Everquest

Workshop: Level Design


12/4: Advergaming
(lecture slides)

Seminar: (presenter Karl Andreas Kjær Johnsen)
- Pintak, Lawrence. 2001. "It´s not only a game". In Turboads.
- Rollings, Andrew/Morris, Dave. 2000. "Postmortem" in Game Architecture and Design. Arizona: Coriolis. p. 589-608.
- Partanen, Jussi-Pekka. 2001. Mobile Gaming: A Framework for Evaluating the Industry. 2000-2005. Gaptime report. (this is a 110 pages document,you don't need to read it all, read specially sections 1, 2 and 4.1.)

Guest speaker: Dr. Anja Rau (website)
(You can download the MOO log from the talk here.)

Workshop: Game Development Documentation
- Rouse chaps. 15, 17. "Game Development Documentation", "The Design Document".


ATTENTION! This is a Monday to make up for the lost Friday on 26/4!!!
(room 0.26 at 9am)

15/4: Game Ideology
(lecture slides)

Seminar: (no presenter: the whole class)
- Frasca, Gonzalo. 2001. "Ephemeral Games. Is It Barbaric to Design Videogames after Auschwitz?" in Eskelinen/Koskimaa (eds). Cybertext Yearbook. Jyväskylä: University of Jyväskylä. (kompendium)
- Consider gender issues by exploring the Womengamers website.
- Wright, Kathryn. 2000. "Does Media Cause Violent Behaviour? A Look at the Research". In Womengamers.

Guest speaker: Gonzalo Frasca (website)

Workshop: Present a brief description of your project to your classmates and get feedback.


19/4: Edugaming
Lecture by
Lars Konzack (website)

Seminar: (no presenter: the whole class)
- Jessen, Carsten. 2001. "Leg, legekultur og metakultur" in Børn, Leg of Computerspil. Odense: Odense Universitetsforlag. p. 147-166. (kompendium)
- Kafai, Yasmin B. 1998. "Video Game Design by Girls and Boys: Variability and Consistency of Gender Differences" in Cassell/Jenkins (eds.). From Barbie to Mortal Kombat. Gender and Computer Games. Cambridge: The MIT Press. P. 90-114. (kompendium)
- Examine the Computer Games and Education project website and note the points you find more interesting.

Workshop: Work on your projects: open time for discussion.


3/5: Project presentation to the class
Each group presents their project to the class, who act as "examination board" with questions and feedback so that each group can get valuable advice for their June oral exam on their project.

Closing: Unreal Tournament


3/5: DEADLINE FOR YOUR PROJECTS
Just make sure you bring your projects to Studieadministration before 12am.

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