quodlibeta,
a type of scholarly exercise comprised of disputations
that conjoin a mixture of texts of various provenances (or, in music,
a whimsical succession of pieces spontaneously strung together).
As they did in the 13th century, the appeal of quodlibeta is that
“the disputation [can] center on any problem whatsoever (de quodlibet)
proposed by any listener whatsoever (a quodlibet)” (John Duns Scotus).


date

quodlibeta rhetoric (13:30-16:00pm, 3A18)

studio (16:00-18:30pm, 2A54)

projects due

[NOTE: Most readings listed below are in your course compendium. Other readings will be links to online articles. Schedule of reading subject to change.]

1.9


course orientation in 3A18 today only


8.9

rhetoric(s) defined
Covino and Jolliffe, “What is Rhetoric?”
Kennedy, “A Hoot in the Dark”
Silva Rhetoricae
Rhetoric/Wikipedia
Rhetoric definitions
Rhetoric Slides

introduction to Lingua MOO

Describe character
Create and design MOOspace
Explore Lingua MOO


future perfect
paper due






15.9

digital rhetorics
Lanham, excerpt from The Electronic Word
philosophy/rhetoric chart
Zappen, “Digital Rhetoric: Toward an Integrated Theory”




depth probe 1: online rhetoric and writing
trAce; Electronic Literature Organization; Eastgate; Born magazine; Argumentative hypertext/s; AltX; inthefray;

[start a depth probe journal for informal notes]


22.9

literacy-->electracy
Ulmer, “Reality Tables: Virtual Furniture”
Ulmer, “The Internet and Its Double”
Ulmer Mystory site

group work




depth probe 1 notes due



29.9

electracy-->mystory
Morrison, “From Oracy to Electracies: Hypernarrative, Place, and Multimodal Discourses in Learning
Haynes, “Artic Virgins: Élekcriture and the Semiotics of Circumpolar Icon(o)graphé”
Ylitalo, "From Media Literacy to Multimedia Essay"


depth probe 2: visual rhetorics and mystory
adbusters
United Benetton
enculturation journal

mystory links




6.10

rhetorics, techné, persuasion
Fagerjord, “Rhetoric Convergence”
Manovich, excerpt from The Language of New Media
Lev Manovich site

group work





depth probe 2 notes due


13.10

multimodalities and design
Kress, “Multimodality, Multimedia, and Genre”
Kress, “Gains and Losses: New Forms of Texts, Knowledge, and Learning”
Morrison, “Inside the Rings of Saturn”
IntermediaLab Designing Design colloquium (Oslo)





Haynes open lecture and discussion of "Glitcheuristics: Shock Design and the Mediation of Global (T)error"

depth probe 3: socially/rhetorically-engaged design
Propaganda Remix Project
They Rule
agitnet.org
Backspace.com


20.10

No class due to Autumn Holiday






27.10

digital ethos and pathos
Miller, “Writing in a Culture of Simulation: Ethos Online”
Guyer, “Into the Next Room”
Walker, “How I was Played by Online Caroline”; ill/txt
Brooke, "Weblogs as Deictic Systems"




depth probe 4: rhetoric in digital communities
davidstill.org
online caroline
planetjemma.com
orkut.com
blogcarnival.com
werenotafraid.com


depth probe 3 notes due






3.11

digital rhetorics in ethics and politics
Silverstone, “Proper Distance: Toward an Ethics for Cyberspace”
Dibbell, “A Rape in Cyberspace
Boat-people.org

group work










10.11

rhetoric/cyborg criticism
Haraway, “A Cyborg Manifesto”
Soufoulis, “Cyberquake: Haraway's Manifesto”
Horizon Zero 02 "Mimic: Imitators of Life -- robots, automata, and cyborgs"

game lecture/demo -
Jan Rune Holmevik





depth probe 4 notes due

17.11

game studies and digital rhetorics
Aarseth, “Genre Trouble: Narrativism and the Art of Simulation”
Aarseth, “We All Want to Change the World: The Ideology of Innovation in Digital Media”
Frasca, “Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues”
"Video Games find their political voice"
"Oops, you're dead"

depth probe 5:game cheats, mods, and walkthroughs; games and politics
agoraXchange
nybble-engine-toolz
watercooler games
hazardcards

seriousgames.org
gamezone
world of warcraft walkthrough


24.11

game studies -- part 2 / final class
Payne, “The Production and Consumption of a Nation-Building Ideology: Contemporary Rhetoric and Normative Entertainment in Black and White”
Walz, “Delightful Identification and Persuasion: Toward an Analytical and Applied Rhetoric of Digital Games”
Mooeindustria: Political videogames against the dictatorship of entertainment

class meets online at Lingua MOO from 4-6:30pm only








depth probe 5 notes due







25.11

no class / mystory project and written synopsis of ourstory projects due in exam office by 15:00pm

mystory project and ourstory
written synopsis due

12.1.06

oral presentation exams (time and place tba)



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images from The Pillow Book © Peter Greenaway 1996