IT-Universitetet /Game programming

Description, Game Programming

The objectives and goals for the course are listed in the course base

Lectures and Exercises

Concepts, principles and algorithms are presented in lectures followed by hands-on exercises closely related to the lectures.

Start End DescriptionRoomInfo
9:00-12:00Lectures Aud 4 Schedule
12:00-13:00Lunch   
13:00-16:00Exercises Multimedielab, 3A50, 3A54Schedule

Course Material

JG Julian Gold,
Object-oriented Game Development,
Addison Wesley 2004,ISBN 0-321-17660
DB David M. Bourg & Glenn Seemann,
AI for Game Developers,
O'Reiley, ISBN 0-596-00555-5
KM Koenig & Moo,
Accelerated C++,
Addison-Wesley, ISBN 020170353X
3Dgames Alan Watt & Fabio Policarpo
3D Games, Real-time Rendering adn Software Technology,
Addison-Wesley, ISBN 0-201-61921-0


The open source game and simulation engine Panda3D will be used for the exercises in the course.
Panda3D use the Python language for scripting. You may find a tutorial on python here

Prerequisites

See the description in the course base.

Credit Points

7.5 ECTS

Examination Requirements

See the course base.


Updated 2004-08-11

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