Lisbeth
Klastrup/Publications
Last updated: August 11th, 2009
Here you can find a list of all my publications, both the professional
academic and the more popular. For copyright reasons, some of them are
not downloadable, but if you are a student or researcher, you are welcome
to contact me if you want to get hold of a copy of the article in question.
My ph.d. thesis Towards A Poetics of Virtual Worlds - Multiuser Textuality
and The Emergence of Story (which I defended June 2003) has been printed
by the ITU press and is available on request (mailto klastrup AT itu dot
dk). Here is the
abstract of the thesis.
Forthcoming
The International Handbook of Internet Research (ed. Hunsinger, Klastrup & Allen), Springer Verlag, Fall/Winter 2009 (proofing)
(w/ Susana Tosca)."Understanding LOTRO as a Transmedial World". Full paper submitted to the DIGRA 2009 conference, London, September 2009 (will be available in proceedings?!)
"Digitale fortællinger som konfigurative rejser". Commissoned article for publication by Oncotype, a Danish Design/Interactive Narrative producer. (in print)
”Spilæstetik” som semiotisk ressource i multimodal webkommunikation". To be published in Norwegian anthology on multimodal analysis (ed. Martin Engebretsen), spring 2010 (in writing)
2009
"The Worldness of EverQuest - Exploring a 21st Century Fiction". In Gamestudies, vol 9, issue 1, 2009. Special issue: "EQ - 10 years later."
Tosca, S. & Klastrup, L." ”Because it just looks cool!” - Fashion as character performance: The Case of WoW". Journal of Virtual Worlds, Vol. 1, no. 3, February 2009.
"Facebook - hvor længe fortsætter successen?" Analysis in Politiken (National Danish Newspaper), February 15, 2009.
Telling & Sharing? Understanding Mobile Stories & the Future of Narratives in Leornardo Electronic Almanac, vol 16, nr. 1-2, special issue on DAC2007 - " Social Media: Narrative and Literacy in Digital Culture". Published online, February 2009.
(the article is a revised and slightly expanded version of the my DAC2007 paper)
2008
"Forsker og Blogger". In: Magasinet Humaniora, vol. 2, 2008. Published by the Danish Ministry for Science, Technology & Innovation.
(revised and updated version of my 2005 article, link leads to page with possibility of downloading the entire mag issue).
"Hans Kristian Rustad: Tekstpill i hypertekst. Kohensopplevelse og sjangergjenkjennelse i lesing av multimodale hyperfiksjoner”. in Edda – Nordisk Tidsskrift for litteraturforskning (Scandinavian Journal for Literary Research), Årgang 96, vol. 108, 3-2008 (p. 259-284).Universitetsforlaget.
Når kommunikationen går sine egne veje (bagerste side). Klumme i tidskriftet Kommunikation og Sprog, nr 33, 2008.
"What makes WoW a World? A Note on Death and Dying". In: Digital Culture, Play, and Identity: A World of Warcraft Reader. Ed. Jill Walker & Hilde Corneliussen. Massachusetts: MIT Press
“Brugen af sociale medier online i valgkampen 2007″ (ENG: the use of social media online in the 2007 elections) in the report “Internettets Rolle under Valgkampen 2007“ (The Role of the Internet in the Danish Election 2007). Published by FDIM, June 2008.
2007
“Telling & Sharing. Mobile Storytelling and The Future of Narratives” in Hutchison, Andrew (ed), PerthDAC 2007: The 7th International Digital Arts and Culture Conference. Curtin University of Technology, Perth, Western Australia.
Why Death Matters: Understanding Gameworld Experience in Journal of Virtual Reality & Broadcasting, 4 (2007), no. 3, Maj 2007
(a revised and expanded version of my ACE 2006 conference paper).
"A Note on the Concept of Interactive Experience" in The Virtual – Designing Digital Experience – A Conference 2006. Ed. Patrick Hernwall. Södertörn Universitet, 2007.
"Digital formidling til børn i det sociale nets tidsalder" in Digital kulturformidling – børn og forskere har ordet. Kulturarvsstyrelsen, March 2007. ISBN 987-87-91298-29-5. Entire publication available at: http://www.kulturarv.dk/tjenester/publikationer/emneopdelt/boernekultur/digitalkulturformid/index.jsp.
2006
"Review of Media, Technology and Everyday Life in Europe" (ed.
Roger Silverstone) in New Media
& Society, Vol. 9, No. 1, February 2007.
"Death Matters: Understanding Gameworld Experiences", in Proceedings from the Advances in Computing Entertainment Conference
(ACE) 2006.
Blogging for Election: The Use and Function of Blogs as Communication
Tool in a Danish Parliament Election Campaign", co-author:
Pia Svejgaard Pedersen. In: The Internet Research Annual - Selected Papers from the Association
of Internet Researchers Conference 2005, Volume 4. NY, Peter Lang
Publishing, 2006 [download preprint]
Hvordan
man skaber en genbesøgelig weblog, Kommunikationsforeningen
February 2006
Contributions/Motivations
for works to be included in a (Danish) Digital Canon, february 2006
2005
Forsker og blogger:
webbloggen som forsknings- og fællesskabsværktøj in Tidsskrift for universiteternes efter- og videreuddannelse (UNEV), 2nd Year, no. 5, 2005. [In Danish]
"Ord i netværk. Digitale fortællinger anno 2005" in Kulturo - Tidsskrift
for Moderne Kultur #20. Temanummer Status: 2000-2005. [In
Danish]
2004
"Transmedial
worlds - rethinking cyberworld design" (Klastrup, Lisbeth &
Tosca, Susana) in Proceedings International Conference on Cyberworlds
2004. IEEEE Compuater Society, Los Alamitos, California, 2004.
"Interaktionens
mange ansigter". Published at Designværkstedet,
June 1st, 2004. [Designværkstedet is a site for teachers and students
of interactive applications].
Digitale Verdener
- de nye mediers æstetik og design (ed. Engholm, Ida & Klastrup, Lisbeth). Gyldendal, Copenhagen, May
2004. [Anthology in Danish with a number of articles on webdesign, digital
art, digital literature, computer games, online worlds and future interfaces.
The link points to the book's own webpage - the book can be bought from
here]
"EverQuest
som en ny tids fiktion - kommunikation og interaktion i en online verden"
i Digitale Verdener - de nye
mediers æstetik og design (ed. Engholm, Ida & Klastrup,
Lisbeth). Gyldendal, Copenhagen.
2003
"Paradigms
of Interaction: Conceptions and Misconceptions of the Field Today." Dichtung Digital, vol 4/2003, 30th issue. Special issue on Scandinavian
Research.
"You
can't help shouting and yelling': Fun and Social Interaction in Super
Monkey Ball". In (ed. Copier, Marinka & Raessens, Joost): Proceedings
from Level Up - Digital Games Research Conference, November 2003.
Utrecht, University of Utrecht Press, 2003.
"A
Poetics of Virtual Worlds". In Proceedings of the Fifth
International Digital Arts and Culture Conference, RMIT, Melbourne,
Australia. May 19 - 23, 2003.
2002
"A
virtual world aesthetics: theorising multi-user textuality",
peer-reviewed paper presented at Net/Work/Theory - Association of Internet
Researchers Conference 3.0, Maastricht, October 2002. Published at http://aoir.org/members/index3.html
"Interaction
Forms, Agents and Tellable Events in EverQuest" in CGDC Conference
Proceedings (ed. Frans Mäyrä), Tampere University Press, Tampere, June
2002.
"I lang
tid gik jeg tidligt i seng." POSTED af M. PROUST 19:36 - En
oversigt over biografiens og selvbiografiens liv på nettet" i Standart no. 2, Volume 16, Maj 2002 (in Danish). Published by University of Århus.
Co-author: Susana Tosca.
2001
"Hvad er onlinetekstualitet?"
in Stand In, supplement to Standart no. 4/5, Volume 15, December
2001. (in Danish)
"The
Art of Being there" in Localmotives no 5, June 2001.
"Adventures
in StoryMOO - online textuality in play", in "Collection of Papers
- Computer Games & Digital Textualities" (eds. Järvinen, Koskimaa, Juul,
Klastrup), IT University of Copenhagen, March 2001.
"Virtuelle
Verdener - Internettets legepladser", DR's Orbitalen, Januar 2001.
2000
"Behind the stage: The Programme as Character", Digital Arts and Culture (DAC) 2000, August 2000. Abstract.
"The construction
of Story in narrative-centered learning Environments: towards a theory
of on-line textuality"
in Proceedings from 1st International Workshop on Narrative and Interactive
Learning Environments, Edinburgh, Scotland, August/September 2000.
1998
"Katastrofen - eller løgnens sandfærdige ansigt", Øjeblikket, Copenhagen, Spring 1998.
"Tekst,
rum, labyrint: fortællinger i cyberspace" , Øjeblikket, Copenhagen, Fall 1998.
"Do
you wanna be GRAMMATRON forever? - Litteratur med lyd på" , Kulturo, University of Copenhagen,Winter 1998/1999.
MA-Dissertations
Text,
spaces, labyrinths: proposal for an analytic model for the
study of hyperstructural narratives of fiction
(DK: Tekst, rum, labyrint: udkast til en analysemodel for hyperstrukturerede
fiktionsfortællinger).
Danish Masters-dissertation, University of Copenhagen, 1999. Abstract
in English available here. Full text available in Danish as zip.file (text
+ 3 maps) here.
Hyperizons: A study of interactive reading and readership in hyperfiction
theory and practice, with an outlook to hyperfictions' future inspired
by the reading of Sophie's World and The Pandora Directive
MA-dissertation, University of Kent, 1997. This dissertation is listed
and available through Eastgate's list
of hypertext resources.
©Lisbeth Klastrup 1998-2009
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