publications
My last book, Understanding Video Games,
was out february 2008. You can get it for example here.
Computer Games
- Understanding Videogames. (With Jonas Heide Smith and Simon Egenfeldt Nielsen).
London: Routledge. 2008.
- "Personalizing the Player Experience in MMORPGs" (with Anders Tychsen and Thea Brolund). In Lecture Notes
in Computer Science: Technologies for Interactive Digital Storytelling and Entertainment.
Berlin: Springer, 2006.
- "Communication in Multi-player Role Playing Games – The Effect of Medium". (with Anders Tychsen,
Jonas Heide Smith and Michael Hitchens). In Lecture Notes
in Computer Science: Technologies for Interactive Digital Storytelling and Entertainment.
Berlin: Springer, 2006.
- "Implanted Memories or the Illusion of
Free Action". In Brooker, Will. The
Blade Runner Experience. London: Wallflower Press. 2005.
- "Transmedial
worlds - rethinking cyberworld design" (with Lisbeth Klastrup). In
Proceedings International Conference on Cyberworlds 2004. Tokyo,
2004.
- ”The appeal of Cute Monkeys”.
In Proceedings of Level Up. Digital Games Researchers Association Conference,
Utrecht, the Netherlands. November 2003.
-"Reading
Resident Evil: Code Veronica X". In Proceedings of the Fifth
International Digital Arts and Culture Conference, RMIT, Melbourne, Australia.
May 19 - 23, 2003.
-"The Quest Problem
in Computer Games". In Proceedings of TIDSE 2003, Darmstadt,
Germany, March, 2003.
-"The EverQuest
Speech Community". CGDC 2002 Proceedings. University of
Tampere: Finland, 2002.
-"Role-playing
in multiplayer environments. Vampire: The Masquerade. Redemption".
In Proceedings of Computer Games & Digital Textualities, IT University
of Copenhagen, March 2001.
- "Playing for the
Plot. Blade Runner as Paradigm of the Electronic Adventure Game". Dichtung
Digital, June 2000.
Hypertext and electronic literature
- "Ludology meets Hypertext". In (Sanz/Romero eds.) Literatures in the Digital Era. Theory and
Praxis. Newcastle: Cambridge Scholars Publishing, 2007.
- Editorial: Writing About Hypertext. Special Issue Journal
of Digital Information. Co-edited with Jill Walker, January 2003.
- "Brave nEw Book: how to recognize electronic literature when you see
it" In P.Carbone (ed), eLiterature in ePublishing, Milan: Mimesis,
2002.
- "Condiciones Extremas. Digital Science Fiction from Colombia", in CASTILLO,
Debra/ PAZ-SOLDÁN, Edmundo (eds.). 2001. Latin American Literature and
Mass Media. Hispanic Issues Series. New York: Garland, 2001.
- "A Pragmatics
of Links", Hypertext 00 Proceedings, San Antonio, TX. N.Y.: ACM,
2000. Also published in JoDI Journal
of Digital Information, University of Southampton, June 2000.
- "The Lyrical Quality
of Links", Hypertext 99 Proceedings, N.Y., ACM, 1999.
In Spanish, German or Danish
(electronic literature and digital culture)
- Literatura Digital. El Paradigma Hipertextual. 2004. Cáceres:
Universidad de Extremadura Press. (download info here)
- ”El uso del hipertexto en la enseñanza de la literatura”.
In Borrás Castañer, Laura. Textualitats electròniques:
nous escenaris per a la literatura, Barcelona: Universitat Oberta de Catalunya
Press. 2005
- “Convergencia Hipertexto Literatura? El caso James Joyce” En
Hipertexto. Abuín González, Angel (ed.) Madrid: Arco/Libros
2005.
- "¿Abismo
entre investigación literaria y su docencia? El caso del Portrait of
the Artist as a Young Man", Especulo, n.23, 2003.
-"I lang tid gik jeg tidligt i seng."- En oversigt over biografiens
og selvbiografiens liv på nettet." Standart. University
of Århus:, 2002.
- "Hace mucho tiempo en una galaxia muy, muy lejana... Star Wars y la nueva
mitología" in Mitología. Madrid: Universidad Complutense, 2001.
- "Hipertexto y literatura: una moda invisible". Leer, September
1999.
- "Hiperficciones", Revista de Literatura Hispanoamericana, nº39,
Universidad del Zulia, Venezuela, July-December 1999.
- "Espacio
digital y publicaciones electrónicas" (Actas de Pubelec99, Universidad
Carlos III de Madrid, 1999.
- "La cita directa en el hipertexto" (Actas del I Simposio Internacional
de Análisis del Discurso, Madrid, Universidad Complutense, 2000)
- "Selbstreferentialität in Computer Spielen". Dichtung
Digital, October 2000.
- "Diccionarios de discurso en soporte digital". Cuadernos Cervantes
(July 1998)
- "Algunos
cambios necesarios" Hipertulia, Espéculo nº 8 (1998)
- "La narrativa hipertextual" Tendencias del siglo XXI, 1997.
- "Las posibilidades
de la narrativa hipertextual" Espéculo nº6 (julio 1997) También
en Actas I Congrés Internacional de la Publicació Electrònica. Barcelona:
UPC.
- "Escribir hipertexto", Actas del Congreso "La lengua y los medios de
comunicación. Oralidad, Escritura, Imagen" (1996, Universidad Complutense
de Madrid: 2000)