>>>>> 2009 <<<<<
understanding
games as played: sketch for a first-person perspective for computer game
analysis .
in proceedings of the philosophy of computer games conference 2009.
Oslo: Department of Philosophy, Classics, History of Art and Ideas,
University of Oslo. ISBN
82-91670-57-9
on the logic of emotions in play. in proceedings of ISAGA 2009 conference. ISBN 978-981-08-3769-3
emotions in play: design constraints for emotional computer games. (short paper/poster) in
proceedings of ISAGA 2009 conference. ISBN 978-981-08-3769-3
>>>>> 2008 <<<<<
leino, wirman & fernandez (eds.): extending experiences - structure,
analysis and design of computer game player's experience. rovaniemi:
lapland university press. ISBN 978-952-484-197-9
wirman, h & leino, o (2008).
for
interface, against regression! an
exploratory surgery of the transhuman umbilical cord. in proceedings
of ISEA 2008, pp.
461-463. ISBN 978-981-08-0768-9
sketch for a model of four epistemological positions toward computer
game play. paper presented at the philosophy of computer games
conference, may 2008, potsdam, germany.
>>>>> 2007 <<<<<
emotions
about the deniable/undeniable: sketch
for a classification of game content as experienced. in the
proceedings
of digra 2007 conference.
isomäki, h., leino, o., pajunen, j. & wirman, h. (2007) working within the
varying interests between academic and industrial ICTS
research: ethical dilemmas and individual researchers' accountabilities.
paper
presented by h. isomäki at cms 2007 conference
playing==believing in jahrmann & moswitzer (eds.): ludic society
3(1) (march 07). ISSN 3-902389-01-X
feeling
so real - phenomenological exploration into the realities of emotions in
play. presented at the philosophy of computer games conference,
reggio emilia, italy, 25-27/1/07.
taidepelien jäljillä (in search of art games) column in pelit
magazine (march 07). ISSN 1235-1199
>>>>> 2006 <<<<<
emotional investment: bridging the player's
effort and
emotions' intentionality in santorineos (ed.): gaming realities - a
challenge for digital culture. medi@terra art + technology festival 2006.
70-76
tunteita vaivanpalkaksi - tietokonepelin
pelaajan tunteiden intentionaalisuus tutkimushaasteena ja
lähestymistapana in inkinen, karkulehto & timonen (eds.): minne
matka, luova talous. pello: rajalla kustannus. pp. 315-339.
ISBN 952-5271-58-7
tunteet pelissä (emotions in play) column in pelit. ISSN 1235-1199
>>>>> 2005 <<<<<
observations
on the post-narrative possibilities in computer games. presented
at metanarrative(s)? 5th symposium on art and multimedia, barcelona, spain
28-29/1/2005